Greenbottle Herbcraft

Est. 2025 Human Herbalist

Greenbottle Herbcraft

Owner leaves a single sprig of mint on new merchandise as a blessing. The shop smells of citrus and rain; local children sometimes leave tiny knitted hats on th...

MI

Shopkeeper

Mirelle Greenbottle, a Human Herbalist (Lvl 3)

Keeper's Species

Human

3 Potions12 MiscEst. 69 gp

Shop Inventory

(15)
Potions3

A small glass phial filled with a rosy liquid. Warm to the touch and sealed with wax.

Heal 8 HPCommon healing potion favored by militia and traveling merchants.

A bitter, greenish draught in a stopper-sealed vial.

Neutralizes common venoms and grants advantage on the first saving throw against poison within one hour of drinking.

A syrupy liquid scented like lavender and poppy seed.

When administered to a sleeping or incapacitated humanoid, encourages natural sleep. Creatures with low will may fall asleep; saving throw to resist.
Miscellaneous12

A cloth pad saturated with mashed herbs and a sticky salve.

Heal 3 HPHeals minor wounds and reduces infection risk.

A gray-green salve made from crushed stemroot and beeswax.

Stops ongoing bleeding and stabilizes a wounded creature when applied; counters disease risk from open wounds for 24 hours.

A tightly bound coil of aromatic herbs tied to a reed.

Creates a thick herbal smoke that grants concealment for one round in a 5-foot radius when lit; harmless to most allies.

A steaming cup of tea brewed from calming leaves and citrus peel.

Drinker gains a clear head; advantage on saves against fear and panic for eight hours.

A cloudy vial of crushed vine extract and seed husk.

When smashed on the ground creates tangling, fibrous growth across a 5-foot square for one minute; movement through the area is difficult until cleared. Creatures starting their turn there must succeed on a strength check or have movement halved while entangled.

A rubbed-down paste of citron and crushed leaf in a tiny tin.

Repels biting insects and reduces chance of insect-borne disease while worn for up to 24 hours.

A well-worn mortar and pestle with faint green stains.

Necessary for preparing tinctures, powders, and ointments. Grants advantage on small-batch herb preparation checks.

A cloth bundle of dried, labeled herbs.

Contains chamomile, willow leaf, feverfew, and mint. Useful for crafting basic remedies.

A waxed linen packet of pressed bandages and antiseptic oil.

Can be used to stabilize a dying creature without a medicine check when applied properly.

A leather-wrapped bundle of empty glass vials.

Useful for carrying doses, collecting samples, or storing tinctures.

A jar of cool-blue salve that smells faintly of lemon and honey.

Heal 4 HPSoothes nerves and minor aches; grants advantage on persuasion checks made within ten minutes of applying in social situations where calm helps.

A sachet of crushed roots and bright flowers.

Aromatic sachet hangs in a small space to clear the head and reduce dizziness; commonly used by sailors and mine workers.
MI

Mirelle Greenbottle

HumanHerbalistLvl 3

Shop Atmosphere

Owner leaves a single sprig of mint on new merchandise as a blessing. The shop smells of citrus and rain; local children sometimes leave tiny knitted hats on the jars and the shop cat collects any loose strings.
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