The Hollow Phial & Quiet Blade

Est. 2025 human witch (hedge witch archetype)

The Hollow Phial & Quiet Blade

The shop smells of rain on stone and dried rue. A moth with translucent wings circles the lantern constantly, refusing to leave. Maris speaks softly and often l...

MA

Shopkeeper

Maris Veyl, a human witch (hedge witch archetype) (Lvl 2)

Keeper's Species

human

3 Potions3 Misc3 Misc2 Weapons2 ArmorEst. 2.8k gp

Shop Inventory

(13)
Potions3

A cloudy, silver-tinted phial. Heals minor cuts and bruises; the liquid hums softly when uncorked.

Heal 1 HPA faint, pleasant whisper is heard for a minute after drinking; grants +1 morale to recovery checks for 1 hour (cosmetic).

A viscous, oil-like potion that tastes like ash and rain. Keeps the drinker comfortable in extreme temperatures for a short time.

Grants protection from extreme heat or cold for 1 hour (standard effect).

Thick purple liquid that tastes faintly of iron and old books. Bolsters resolve in the face of uncanny things.

Grants +1 morale on saves against fear and compulsion effects for 1 hour (non-stackable with similar effects).
Miscellaneous3

A thimble-sized vial; uncorked it releases a gentle gray mist that fills a 5-foot radius with flickering motes. No physical harm, but unsettling.

Obscures vision by one step for 1 round in the area (counts as light obscurement). Creatures who enter must succeed at a Will save () or feel a harmless chill causing them to take a -1 morale on their next attack roll (1 round).

A black lantern whose flame is a floating mote rather than fire. It illuminates without heat and casts long, wavering shadows.

Emits light as a hooded lantern (30 ft bright, 30 ft shadowy) and can be turned to 'eerie' mode once per day: for 10 minutes shadows cast by the lantern impose a -1 penalty on enemies' Will saves inside its radius (harmless to allies).

A small kit containing black-ash ink, a quill, and a sachet of night salt used to stabilize scrolls and ward small minor scripts.

Allows a caster to copy a known 1st-level spell scroll to a spellbook with a +2 circumstance bonus to the check, or to reduce the chance of scroll damage when cast aloud by an untrained user.
Miscellaneous3

A square of parchment inked with a pale glyph that shivers faintly. Provides a brief shimmering barrier.

Casting grants the standard Shield effect (+4 shield bonus to AC vs magic missile and +4 shield AC for 1 round).

Simple scroll with three tiny star-like marks; hums when danger is near.

Standard Magic Missile effect (single casting at 1st-level).

Thin vellum scored with a pale cross-like sigil. The parchment hums softly when fiends are near.

Standard one-time casting of Protection from Evil (1st-level).
Weapons2

A practical shortsword with a darkened pommel etched with a crescent and an eye. Balanced for quick strikes.

None mechanical; the etching causes it to faintly warm in moonlight (cosmetic).

A slender dagger whose blade hums like a distant bell. It cuts like a normal +1 dagger but carries a mild, whimsical echo.

Atk Weapon functions as a +1 dagger. After a successful hit, the target hears a repeating whisper for rounds (harmless but distracting, imposes -1 penalty to Stealth checks). The dagger's whisper also follows the wielder for an hour after sunset, audible only to them (harmless).
Armor2

A small round buckler with a painted sigil that seems to move when unobserved. Offers modest protection without being bulky.

AC +1Gives a +1 shield bonus to AC once per day for one attack when invoked (minor ward; harmless).

Flexible armor treated with a smoky dye. It smells faintly of winter herbs and keeps the wearer slightly hidden in shadow.

AC +3The smoky finish grants a +1 circumstance bonus to Stealth checks made in dim light or darkness.
MA

Maris Veyl

humanwitch (hedge witch archetype)Lvl 2

Shop Atmosphere

The shop smells of rain on stone and dried rue. A moth with translucent wings circles the lantern constantly, refusing to leave. Maris speaks softly and often leans in as if sharing a secret; purchases sometimes arrive wrapped in a strip of nightshade leaf. She offers one free 'comforting whisper' (a brief fortune-like hint) to each customer and will sometimes slip a harmless, whimsical curse into a bargain item—never harmful, usually just inconvenient (a spoon that won't stop humming or a cloak that rustles like pages). She keeps a ledger of names whispered to her by customers and tucks a pale seed into the ledger when a particularly eerie trade is made.
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