Verdant & Runewrought Armaments

Est. 2025 Half-elf Artificer

Verdant & Runewrought Armaments

Maelis hums complex patterns while working and stamps every receipt with a tiny leaf sigil that glows faintly for an hour. She politely refuses to sell runes or...

MA

Shopkeeper

Maelis Verdant, a Half-elf Artificer (Lvl 6)

Keeper's Species

Half-elf

3 Weapons6 Armor2 Potions3 MiscEst. 7.4k gp

Shop Inventory

(14)
Weapons3

A finely balanced steel longsword with an inlaid vine motif—standard martial weapon improved for reliability.

Finer edge grants +1 to saving throw for disarming checks when used by a trained wielder

A spear with a blue-glowing runework along the haft that hums when foes approach. Favored by city watch captains.

Atk Grants +1 to attack and damage. Once per short rest, wearer can cast the Alarm effect (as the spell) centered on the spear for 8 hours.

A blackened warhammer with a single etched rune that glows faintly when struck.

On a critical hit, the rune flares and the target must succeed on a Strength save or be knocked prone. Usable once per short rest.
Armor6

Soft leathers patched with metal studs; reinforced seams make it last longer without bulky plates.

AC +12Hidden pockets sewn into the lining (two small, each holds 1 lb)

A sturdy iron shield with a shallow groove along the rim for attaching runes or sigils.

AC +2Groove is sized for common magical runes; no magical effect by default

Leather bracers embroidered with small feather motifs—imbue the wearer with greater prowess using bows.

While wearing these bracers, you gain a bonus to damage rolls on ranged attacks made with bows.

A muted green cloak that seems to swallow light and sound when hooded.

While you wear the cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Stealth checks in natural terrain. Disadvantage is negated if the wearer is directly observed.

A thick padded jacket etched with faint runes. Offers modest protection and buffers blows.

AC +11Once per long rest, reduces the damage of a single hit by (the rune flares).

Sturdy leather boots with slight spring in the soles. Favorable for scouts and messengers.

Wearer's speed increases by 5 feet; no penalty to movement due to encumbrance for up to a normal load.
Potions2

A small crystal phial of rosy liquid. Heals wounds when drunk.

Heal 2 HPHeals HP (standard Potion of Healing)

A brighter, thicker draught that knits bone and tissue swiftly.

Heal 4 HPHeals HP (Greater Potion of Healing)
Miscellaneous3

A slim ebony wand with a carved comet. Spells discharge from its tip as shimmering darts.

Spend 1 charge to cast Magic Missile (1st-level); higher-level uses expend more charges. Regains charges at dawn. If you expend the last charge, roll a d20—on a 1 the wand crumbles.

A leather quiver containing 20 well-crafted arrows; the heads are lightly silvered—useful against some supernatural creatures.

Arrows are silvered (+ special damage vs. creatures harmed by silver) and considered well-made (+0.5 quality; no mechanical bonus beyond DM rulings).

A small vial of shimmering oil used to lightly anoint weapons or armor to improve magical bonding during attunement or rituals.

When applied to a nonmagical weapon or shield and used during an attunement ritual, reduces attunement time by 1 hour (DM discretion). No direct combat effect.
MA

Maelis Verdant

Half-elfArtificerLvl 6

Shop Atmosphere

Maelis hums complex patterns while working and stamps every receipt with a tiny leaf sigil that glows faintly for an hour. She politely refuses to sell runes or enchanted gear to those who cannot demonstrate basic arcana knowledge (cantrip-level explanation or Guilde license), preferring customers who understand the temper of magic.
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