The Gilded Grimoire (a crooked hut tucked between citystone merchants)

Est. 2025 Human Wizard (Arcane Emporium Proprietor)

The Gilded Grimoire (a crooked hut tucked between citystone merchants)

The shop sits like a crooked hut wedged between two stone warehouses in the big city, lit by jars of floating motes. Mavra hums tunelessly while she works and a...

MA

Shopkeeper

Mavra Tink, a Human Wizard (Arcane Emporium Proprietor) (Lvl 5)

Keeper's Species

Human

3 Potions10 Misc1 Weapons1 ArmorEst. 5.5k gp

Shop Inventory

(15)
Potions3

A small vial of red liquid that heals wounds when imbibed.

Heal 2 HPHeals HP (standard Potion of Healing).

Tastes faintly of chalk; grants a climber's ease for one hour.

Grants advantage on Strength (Athletics) checks made to climb and a climb speed equal to walking speed for 1 hour.

A small bundle wrapped in oilcloth with three simple potions for fieldwork.

Heal 2 HPContains 1 Potion of Healing (), 1 Potion of Climbing, and 1 Antitoxin (neutralizes poison for 1 hour).
Miscellaneous10

A carefully scribed one-use scroll containing a 1st-level spell.

Single-use: caster can cast the spell written; if the scroll's spell is on your class list, you can cast it without a check. Otherwise, an Arcana check to use.

A rarer scribe; one-time use of a 2nd-level spell.

Single-use 2nd-level spell. Requires an Arcana check () if the spell isn't on the user's class list.

A leather pouch holding common spell components (powders, bits of glass, chalk).

Holds the non-costly components needed for many spells.

A palm-sized, smoky crystal used to channel spells.

Counts as a spellcasting focus for wizards and sorcerers.

A well-worn but serviceable extra-dimensional bag. Mavra guarantees the seam for 30 days.

Holds weight far greater than its outside dimensions would allow (per DMG Bag of Holding rules).

A pinch of grey dust in a corked phial; extracts water from objects it touches.

Produces gallons of water when thrown on a watery surface; can extract water from containers. Useful for traps or escapes.

A white-on-ivory scroll bearing the Identify ritual for single use.

Casts Identify as a ritual once; useful for appraising magic items or learning properties.

A small pot of stable black ink infused to not fade under magical scrutiny, and a feather quill.

Ideal for scribing scrolls or spells; ink helps prevent smudging during component-laden rituals.

A pinch of glowing powder used for certain light and illusion spells.

Used as a material component in low-level spells requiring glowing dust; single-use.

A tiny enchanted ink tattoo that grants a small protective ward for a day.

AC +1Grants a bonus to one saving throw (player chooses which once) that can be used once within 24 hours.
Weapons1

A slender, rune-etched wand; fires magic missiles at a touch, consuming charges.

Use an action to expend 1–3 charges to cast Magic Missile (as the spell). Regains charges daily at dawn. If emptied of charges, roll a d20: on a 1 it crumbles to dust.
Armor1

Simple cloth robes with stitched pockets for components; slightly reinforced at the sleeves.

AC +11Functions as ordinary robes but grants minor protection (counts as padded leather equivalent for flavor).
MA

Mavra Tink

HumanWizard (Arcane Emporium Proprietor)Lvl 5

Shop Atmosphere

The shop sits like a crooked hut wedged between two stone warehouses in the big city, lit by jars of floating motes. Mavra hums tunelessly while she works and always asks customers what they're studying. She offers to identify one trivial item free with any purchase over 100 gp and will barter if offered 'curious trinkets' or rare paper. Her cat, Glitter (a silver-furred familiar), will swat at coin pouches if ignored.
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