Stonebloom Forge and Grove

Est. 2026 Dwarf Forge Cleric

Stonebloom Forge and Grove

The shop smells of pine resin, hot iron, and fresh-cut moss. Bromli keeps a pet badger named Bristle that insists on rearranging low shelves. He haggles in ridd...

BR

Shopkeeper

Bromli Ironroot, a Dwarf Forge Cleric (Lvl 8)

Keeper's Species

Dwarf

2 Potions4 Weapons4 Misc2 ArmorEst. 7.9k gp

Shop Inventory

(12)
Potions2

A glass phial filled with a warm, rosy liquid; common and reliable first aid for adventurers.

Heal 7 HPStandard Potion of Healing.

A larger vial of brisk red liquid; useful for when the small vial is not enough.

Heal 14 HPGreater healing potion (uncommon).
Weapons4

A living, knotty staff of polished wood braided with green copper vine-inlays and set with a single pine-amber. A classic druidic artifact.

Atk Grants +2 to attack and damage and to spell attack rolls. Can cast: Animal Friendship (1), Awaken (5), Barkskin (2), Locate Animals or Plants (2), Speak with Animals (1), Speak with Plants (3), Wall of Thorns (6) using charges. Casts Pass Without Trace at will. Tree form: plant to become a 60-foot tree (1 charge). If last charge expended, roll d20 or lose properties.

A beautifully carved quarterstaff, inlaid with dwarven geometric runes and wrapped at the grip in treated hide.

Atk Functions as a +1 quarterstaff; crafted from hardened runewood that smells faintly of earth and salt.

A curved sickle with a blade of petrified root and a haft bound in living vine; it hums softly if the moon is full.

Atk This sickle functions as a +1 weapon. Once per short rest, when you hit a plant creature or a target in difficult terrain created by plants, you deal an extra radiant damage and can regain HP.

A heavy staff banded with ironroot rings carved in dwarven knots; when thrust into soil the carvings pulse and small mushrooms open.

Atk Counts as a +2 magic quarterstaff made of living runewood; once per long rest can cast Entangle centered on staff (area 20 ft square for 1 minute).
Miscellaneous4

A forest-green cloak quilted with mithril-burnished thread for durability. Simple, serviceable, and protective.

AC +1Wearer gains bonus to AC and +1 to saving throws.

A hammered iron ring inset with a small carved badger and a leaf motif. Warm to the touch.

Expend 1 charge to cast Animal Friendship (save ) or Speak with Animals; expend 1 charge to cast Fear affecting beasts (Int 3 or lower).

A small carved bone whistle strung on an iron-wrapped leather thong; when blown it smells faintly of chamomile and hay.

Blow or whistle to cast Speak with Animals (range 30 ft) one time per day.

A selection of practical, well-seasoned wooden foci, including polished oak staves, yew rods, and carved totems.

Armor2

A pair of supple, low boots with soles like moss; they tread like a forest breeze.

Wearer gains advantage on Dexterity (Stealth) checks that rely on moving silently.

A round shield hewn from a single oak burl, banded with braided root and carved dwarven sigils that bloom faintly when placed on the ground.

AC +1Functions as a +1 wooden shield. Once per long rest, while holding the shield you can cast Barkskin on yourself (duration 1 hour). Requires attunement by a druid or nature-aligned user.
BR

Bromli Ironroot

DwarfForge ClericLvl 8

Shop Atmosphere

The shop smells of pine resin, hot iron, and fresh-cut moss. Bromli keeps a pet badger named Bristle that insists on rearranging low shelves. He haggles in riddles: customers who answer a quick nature riddle are given a 5% discount. He insists that every purchase includes a dab of 'forge balm'—a thin salve made from beeswax and crushed root that he claims 'keeps the wood singing'.
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