The Wandering Satchel Caravan Store

Est. 2025 Human Rogue

The Wandering Satchel Caravan Store

The caravan owner haggles in rhymes when bored and offers a free cup of spiced tea to anyone who can correctly name the last three towns his wagons visited. The...

MI

Shopkeeper

Mira Bellthorn, a Human Rogue (Lvl 4)

Keeper's Species

Human

2 Potions18 Misc1 Armor2 WeaponsEst. 1.3k gp

Shop Inventory

(23)
Potions2

A clear glass vial of the common red healing potion. The caravan keeps a couple for emergencies; reliable but not cheap.

Heal 7 HPRestores hit points when consumed. Drinking takes an action.

A small sealed vial containing a bitter, greenish liquid. Useful after snakebites or poisoned traps.

Grants advantage on saving throws against poison for 1 hour.
Miscellaneous18

Leather pouch with bandages and splints. Standard healer's kit used to stabilize the dying.

A coil of rough hemp rope, good for climbing, hauling, or making temporary repairs to wagons and tents.

Wool and canvas roll used for sleeping under the stars. Keeps you off the cold ground.

A day's worth of preserved trail food packed by the caravan cooks. Heavy on dried meat and hard biscuits.

A stick soaked in pitch. Cheap, bright, and good for signaling or lighting a cave corridor briefly.

If used as an improvised weapon, deals 1 fire damage on a hit.

A leather waterskin with simple stitching. The caravan refills these at every reliable spring.

Sturdy canvas pack with straps and outside loops for bedrolls and rope. Essential for any traveler.

A well-used prybar kept in the caravan's toolkit. Good for opening crates and forcing doors.

Grants advantage on Strength checks where leverage applies.

A brass hooded lantern that protects the flame from wind and makes night watch easier on the road.

Provides steady light; easier to conceal than a naked lamp.

Small iron spikes used to anchor ropes and tents into rocky ground.

A small tin of tinder, flint, and steel; a staple of the caravan for making fires quickly.

A finer, lighter rope favored for delicate climbing or for securing valuable cargo without chafing.

A set of tools for lockpicking and trap work. The caravan keeps them behind the counter but will sell to discreet customers.

A stout quiver with twenty hunting arrows made by the caravan's fletcher. Useful for a short campaign of hunting game.

A canvas tent large enough for two. Smells faintly of campfire and caravan spices but is dry and serviceable.

A cloth pouch lined with a coin-shaped charm and sewn with a merchant's sigil. Not overtly magical but carries luck in trade.

Once per long rest: when bargaining, the bearer gains advantage on a single Persuasion check to haggle a price.

A well-crafted set of saddlebags with segmented pockets and a quick-release tab. A favorite upgrade for scouts and couriers.

Once per short rest, retrieving a single small item from this bag can be done as a free object interaction and grants advantage on the Sleight of Hand check to find it.

A tiny tin of caravan spice mix: bright, peppery, and excellent at masking the oddities of long-preserved food.

When added to 1 day's rations, the food is treated as 'fresh' for up to 3 additional days; also gives advantage on a single Nature or Survival check related to food identification once.
Armor1

A patched but serviceable leather cuirass scavenged from a ruined merchant guard. Light and quiet.

AC +11
Weapons2

A short hammer used for driving pitons and pounding tent pegs. Also serviceable in a brawl.

A polished oak staff inlaid with brass bands and a faint, humming rune. A favored item of slow-traveling bards and guard-paramours.

Atk This quarterstaff grants a bonus to attack and damage rolls. The staff has carved notches marking miles traveled; caravansmen say it hums faintly on quiet nights.
MI

Mira Bellthorn

HumanRogueLvl 4

Shop Atmosphere

The caravan owner haggles in rhymes when bored and offers a free cup of spiced tea to anyone who can correctly name the last three towns his wagons visited. The cart creaks melodically at dawn as if remembering the roads it's walked. Some items are marked with a faded blue 'road-mark' stamp; stamped items were accepted as trade from other caravans and may carry odd backstories.
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