The Sundry Satchel

Est. 2025 Human Commoner

The Sundry Satchel

Mira speaks quickly and writes prices in ledger margins. She'll give small discounts to folks who barter with useful trinkets (maps, rare seeds, intact mechanic...

MI

Shopkeeper

Mira Tallow, a Human Commoner (Lvl 2)

Keeper's Species

Human

4 Weapons3 Armor2 Potions13 MiscEst. 195 gp

Shop Inventory

(22)
Weapons4

A simple, balanced dagger with a leather-wrapped hilt. Reliable for utility and self-defense.

Light blade favored by messengers and town watch. Good balance of damage and agility.

A short, battered wooden club. Not pretty, but it gets the job done.

A sturdy crossbow suitable for hunters and guards. Includes a crude string and simple sights.

Loading, Ammunition (range 80/320)
Armor3

Light leather armor patched in places. Good for beginners who need protection without restricting movement.

AC +11

A round wooden shield reinforced with an iron rim. Reasonably durable for its price.

AC +2

A plain wool cloak with a light oil treatment to shed drizzle. Good for travel.

Provides minor protection from elements
Potions2

A small vial of reddish liquid that closes wounds and eases pain when drunk.

Heal 2 HPHeals HP when consumed (standard common potion approximation for low-level play)

A bitter draught that helps prevent poison from progressing if taken in time.

Advantage on saving throws against poison for 1 hour
Miscellaneous13

Leather waterskin with a waxed interior. Holds about 4 pints (2 quarts) of liquid.

Dried meats, hard bread, and preserved fruit packed to survive a day's travel.

A reliable coil of rope; slightly rough but serviceable for climbing or hauling.

A smooth, strong rope preferred by scouts and those who want quieter climbs.

Quieter and lighter than hemp rope

Flint, steel, and charcloth in a small box. Useful for lighting campfires and torches.

Simple wooden torches soaked in pitch; produce light for a short while.

Each burns for 1 hour, sheds bright light in 20 ft and dim 20 ft more

A simple roll of blankets and padding for sleeping outdoors or on cold floors.

A basic iron lock suited to chests and cottage doors. Durable but easily picked by an experienced thief.

DC to pick: moderate (DM adjudication)

Useful for graves, camp latrines, and digging up treasures. Folding handle makes it packable.

A small vial of black ink and a sharpened feather quill. For record-keeping and letters.

Quick and dirty for marking trails, drawing runes, or leaving warnings.

A hand-drawn map showing the immediate region: village, main road, old mill, and Aderan Ridge.

Useful for travel planning and basic navigation

A bar of hard soap and a small tallow candle. Cheap comforts for a traveler.

MI

Mira Tallow

HumanCommonerLvl 2

Shop Atmosphere

Mira speaks quickly and writes prices in ledger margins. She'll give small discounts to folks who barter with useful trinkets (maps, rare seeds, intact mechanical bits) and offers a free mug of weak tea if you offer a tale of travel. The back shelf houses oddities kept from trades—customers find mismatched buttons, a single glass eye, and a brass token from a defunct coach line.
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