Runebinder's General & Oddities

Est. 2025 Dwarf Artificer

Runebinder's General & Oddities

Helga hums while she works and sharpens anything—swords, wits, or barbs—in equal measure. She always offers a 'runebinder's discount' to those who tell a true t...

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Shopkeeper

Helga Runebinder, a Dwarf Artificer (Lvl 20)

Keeper's Species

Dwarf

15 Misc4 Potions1 Weapons1 Armor8 MiscEst. 797.7k gp

Shop Inventory

(29)
Miscellaneous15

Dried, preserved food designed to last on the road. Stale after a month exposed to moisture.

FAQ rope, serviceable for climbing and tying. Not for high-precision escape systems.

Thick padded bedroll for a decent night's sleep in the wild.

Sparks a flame when used correctly. Reliable for survival needs.

Simple wooden torch; bright light for short duration.

Provides bright light for 20 ft and dim light for 40 ft; burns 1 hour.

Lantern with a hood to dim light. Uses oil; provides steady illumination.

Bright light 30 ft, dim 60 ft. Oil lasts 6 hours.

Sturdy leather waterskin, holds enough for one adventurer for a day with rationing.

Bandages, salves and splints. Used to stabilize the dying and apply first aid.

Allows stabilization without a Wisdom (Medicine) check if used properly.

Piton, harness, special boots and chalk. Good for technical climbing and rescue.

Advantage on checks to climb in rough terrain when used correctly.

Lockpicks, slender files and small implements for disabling locks and traps.

Required for Dexterity checks to pick locks; some exotic locks may need special tools.

A single-use, true 9th-level scroll that contains a wish spell. Extremely rare and dangerous.

Spell: Wish (9th level). Use risks unpredictable magical backlash at DM's discretion.

A powerful divine scroll affording the return of a creature to life with most wounds healed.

Spell: True Resurrection. Brings a creature back without requiring a body (rare conditions may apply).

A finely drawn map indicating known leylines, ghost-routes, and merchant lanes between major cities.

When studied for an hour, gives advantage on one related Arcana or Survival check to locate a nearby leyline or hidden trade path.

Sticky, volatile liquid that ignites on impact.

Thrown weapon effect: deals initial fire and can continue burning a target or object.

Exotic spices and jarred preserves from distant markets. Popular with nobles and sailors.

Grants advantage on Charisma (Persuasion) checks when cooking for nobility once per week (flavour/homebrew).
Potions4

A common red potion. A swift sip mends moderate wounds.

Heal 7 HPHeals HP on use.

Stronger healing potion for severe injuries.

Heal 14 HPHeals HP on use.

A powerful, concentrated restorative draught.

Heal 26 HPHeals HP on use.

One of the strongest consumables available short of wish magic.

Heal 45 HPHeals HP on use.
Weapons1

A perfectly balanced longsword with runes woven into the steel. +3 to attack and damage.

Atk On a critical hit, deals an additional radiant damage (runebinding).
Armor1

Heavy plate that shimmers with faint protective glyphs. Provides +2 to AC.

AC +20Grants resistance to force damage once per long rest.
Miscellaneous8

A thick leather belt studded with storm-forged bronze. Sets Strength to 29 while worn.

While attuned, the wearer's Strength score becomes 29. Compatible with other strength buffs (DM adjudication).

A silver ring inscribed with protective sigils. Increases defense and saving throws.

Grants bonus to AC and saving throws while worn.

A midnight-black cloak that can render the wearer invisible for extended periods.

While wearing the cloak and attuned, you can pull the hood to turn invisible. Effect ends if you attack or cast a spell. Usable for long durations compared to lesser cloaks.

A charred brass wand inlaid with a ruby. Casts Fireball using charges.

Spend 1 charge to cast Fireball at 3rd level (save ). Recharge charges at dawn.

A black-staff tipped with a gemstone that thrums with arcane might. Grants spells and defensive powers.

Contains charges to cast a variety of spells (e.g., Shield, Fireball); also can be used as a +2 quarterstaff. Offers a one-time retributive strike ability.

A woven rug that rises into the air and bears passengers at speed.

Can fly at 60 ft speed, carry up to 3,000 lb; silent and maneuverable. Can be commanded mentally by its owner.

Light leather boots with silver thread. Double movement and advantage on Dexterity checks while active.

While activated (bonus action), doubles walking speed and grants advantage on Dexterity saving throws for up to 10 minutes per day (split into increments).

A cloth sack that holds far more than it appears. Classical adventuring accessory.

Holds up to 250 lb, not exceeding 64 cubic ft. Opening a Bag of Holding into a Bag of Holding or similar can cause catastrophe (DM).
HE

Helga Runebinder

DwarfArtificerLvl 20

Shop Atmosphere

Helga hums while she works and sharpens anything—swords, wits, or barbs—in equal measure. She always offers a 'runebinder's discount' to those who tell a true tale of recent danger. She will not sell artifacts outright without a signed bond and often demands information in return (rumors, market access, or introductions). The back room smells faintly of ozone and copper; she keeps an 'impossibles' ledger where customers can commission rare items. If you leave something valuable on the counter, Helga will place it into a locked chest and give you a chit that must be cashed to retrieve it.
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