Runebinder's General & Oddities
Est. 2025 • Dwarf Artificer
Runebinder's General & Oddities
Helga hums while she works and sharpens anything—swords, wits, or barbs—in equal measure. She always offers a 'runebinder's discount' to those who tell a true t...
Shopkeeper
Helga Runebinder, a Dwarf Artificer (Lvl 20)
Keeper's Species
Dwarf
Shop Inventory
(29)Dried, preserved food designed to last on the road. Stale after a month exposed to moisture.
FAQ rope, serviceable for climbing and tying. Not for high-precision escape systems.
Thick padded bedroll for a decent night's sleep in the wild.
Sparks a flame when used correctly. Reliable for survival needs.
Simple wooden torch; bright light for short duration.
Lantern with a hood to dim light. Uses oil; provides steady illumination.
Sturdy leather waterskin, holds enough for one adventurer for a day with rationing.
Bandages, salves and splints. Used to stabilize the dying and apply first aid.
Piton, harness, special boots and chalk. Good for technical climbing and rescue.
Lockpicks, slender files and small implements for disabling locks and traps.
A single-use, true 9th-level scroll that contains a wish spell. Extremely rare and dangerous.
A powerful divine scroll affording the return of a creature to life with most wounds healed.
A finely drawn map indicating known leylines, ghost-routes, and merchant lanes between major cities.
Sticky, volatile liquid that ignites on impact.
Exotic spices and jarred preserves from distant markets. Popular with nobles and sailors.
A common red potion. A swift sip mends moderate wounds.
Stronger healing potion for severe injuries.
A powerful, concentrated restorative draught.
One of the strongest consumables available short of wish magic.
A perfectly balanced longsword with runes woven into the steel. +3 to attack and damage.
Heavy plate that shimmers with faint protective glyphs. Provides +2 to AC.
A thick leather belt studded with storm-forged bronze. Sets Strength to 29 while worn.
A silver ring inscribed with protective sigils. Increases defense and saving throws.
A midnight-black cloak that can render the wearer invisible for extended periods.
A charred brass wand inlaid with a ruby. Casts Fireball using charges.
A black-staff tipped with a gemstone that thrums with arcane might. Grants spells and defensive powers.
A woven rug that rises into the air and bears passengers at speed.
Light leather boots with silver thread. Double movement and advantage on Dexterity checks while active.
A cloth sack that holds far more than it appears. Classical adventuring accessory.
Helga Runebinder
Shop Atmosphere
“Helga hums while she works and sharpens anything—swords, wits, or barbs—in equal measure. She always offers a 'runebinder's discount' to those who tell a true tale of recent danger. She will not sell artifacts outright without a signed bond and often demands information in return (rumors, market access, or introductions). The back room smells faintly of ozone and copper; she keeps an 'impossibles' ledger where customers can commission rare items. If you leave something valuable on the counter, Helga will place it into a locked chest and give you a chit that must be cashed to retrieve it.”
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