Ironhand & Co. — Master Weaponsmiths

Est. 2025 Human Fighter (armorer background)

Ironhand & Co. — Master Weaponsmiths

Morran refuses to use the word 'masterwork'—he prefers 'honest iron.' He keeps a battered wooden mug of cold tea on his anvil and will offer a free whetstone wi...

MO

Shopkeeper

Morran Ironhand, a Human Fighter (armorer background) (Lvl 9)

Keeper's Species

Human

7 Weapons2 Misc3 Armor5 Misc1 Misc1 Misc1 MiscEst. 7.7k gp

Shop Inventory

(20)
Weapons7

A well-balanced longsword with a keen edge and a hand-stitched leather grip. Common among knights and veteran sellswords.

Quality craftsmanship grants advantage on checks to maintain the blade (smith's tools).

A cleaving battleaxe with a slightly forward-weighted head for extra chopping power.

Slightly easier to keep sharp: advantage on an Athletics check to disarm or trip once per short rest.

A heavy crossbow with a spare bolt clip and a leather case for carrying additional quarrels.

Comes with 20 bolts and a basic loading strap. Crafted to reduce misfires.

A recurve shortbow with reinforced limbs; slightly increased range and durability.

Has 10% longer maximum range than a standard shortbow (DM adjudication).

A blunt weapon favored by militia and priests called to battle. Balanced to deliver concussive force.

Hammers smith-signed; clergy sometimes inscribe minor blessings at extra cost.

A shortsword with a partially serrated edge for tearing through hide and light armor. Favored by mercenaries.

On a successful critical, deals + slashing damage (minor local enchantment).

A single throwing axe balanced to return straighter when hurled. Popular with sailors and scouts.

Slight balance reduces disadvantage at long range (DM discretion).
Miscellaneous2

A masterwork dagger with a faint rune on the pommel. When thrown, it returns to the wielder's hand at the end of the turn.

When you throw this dagger, it magically returns to your hand at the end of the current turn. Considered a rare weapon by local standards.

A steel longsword with a faint shimmer along the fuller. Grants a small magical bonus to strikes.

Atk +1 to attack and damage rolls. Melds beautifully for ceremonial presentation.
Armor3

A sturdy kite shield with iron rim reinforces the edge and reduces chipping.

AC +2Reinforced rim reduces chance of breakage; grants +2 to AC when wielded.

Heavily fitted half plate tailored to wearer measurements. Excellent protection with minimal gaps.

AC +15Worn with maximum stealth disadvantage as normal; custom-fitting reduces chance of critical failures while performing strenuous physical tasks (DM discretion).

Sturdy studded leather with hidden padding to reduce chafing—good for scouts and rogues who still want protection.

AC +12Padding gives advantage on saves vs. exhaustion from cold weather (minor comfort enchantment).
Miscellaneous5

Contains whetstones, oil, cloths, and razor files for maintaining blades. Morran's signature mark is stamped on the case.

Using this kit grants advantage on checks to restore a weapon's condition during downtime.

A standard bundle of twenty bolts or arrows, fletched and ready for use.

A portable kit of folding spikes and cord—useful for setting up quick defensive traps in a pinch.

If properly set and triggered, deals piercing to an unsuspecting creature (story-handled).

A small, coarse whetstone for basic sharpening.

A small coin with a punched edge sold by the smith's apprentice Edgeworth. More talisman than charm.

Grants a +1 circumstance bonus to morale checks in tense situations if the bearer believes in it (purely roleplay; DM discretion).
Miscellaneous1

A flask of specially prepared oil that prevents rust and dulling for 24 hours on a single weapon.

While active, weapons count as perfectly maintained; advantage on damage rolls for the first attack after application in certain narrative circumstances (DM call).
Miscellaneous1

A brass band etched with simple runes you can press into the haft of a weapon; holds a single charge for a minor magical effect.

One use: on a hit, adds + radiant or necrotic (choice on instillation) once. Recharge requires smithing tools and 50 gp of rare reagents.
Miscellaneous1

Morran will engrave initials, a small crest, or motif onto any purchased weapon or shield.

Purely cosmetic, but prized for social and roleplaying uses.
MO

Morran Ironhand

HumanFighter (armorer background)Lvl 9

Shop Atmosphere

Morran refuses to use the word 'masterwork'—he prefers 'honest iron.' He keeps a battered wooden mug of cold tea on his anvil and will offer a free whetstone with any purchase over 25 gp. He hums an old marching tune while he forges and insists on overseeing any work that involves runes or enchantments.
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