The Midnight Minaret — Curios of Light and Bane
Est. 2025 • Rakshasa (fiend) Arcanist (occasional clerical rites)
The Midnight Minaret — Curios of Light and Bane
Sahir is a rakshasa who adopted a merciful, anti-evil persona after a cataclysmic bargain; he speaks with honeyed Persian-accented Common and insists on smellin...
Shopkeeper
Sahir al-Zalim, a Rakshasa (fiend) Arcanist (occasional clerical rites) (Lvl 8)
Keeper's Species
Rakshasa (fiend)
Shop Inventory
(17)Clear, cool liquid in a small alabaster phial; glows faintly when evil is near. Restores minor wounds.
A silvery liquid that warms the throat. Grants a small bonus to saves vs. evil-aligned effects for 10 minutes.
A rolled strip of parchment inked with a starlit charm. Grants temporary protection from evil creatures when read.
A copper-flecked scroll that hums in the presence of cursed steel. Temporarily imbues a weapon with a +1 enhancement.
Parchment bound in black-silver thread; when read, a sigil appears that binds or repels weaker undead for a short time.
A faintly fragrant scroll. When read, it attempts to protect a target from hostile attacks.
A parchment inked with a hymn; when read, it bolsters allies in a small area.
A curved blade with an inlaid motif of interlacing moons; perfectly balanced and wickedly sharp.
A short, elegant bow crafted from dark wood and bound with silver wire; favored by desert scouts.
A small, finely balanced dagger with a silvered blade; inscribed with tiny runes against unclean things.
Treated and flexible leather armor, dyed the color of midnight sand.
A finely woven mail shirt covered with labyrinthine etchings that faintly repel malevolent intent.
A small tin of powder made from sanctified charcoal, frankincense, and bone ash. When burned it weakens minor evil presences.
An ornate hand-shaped amulet carved from obsidian and inlaid with moonstone; whispers when danger is near.
A small glass phial of consecrated water that burns evil creatures on contact.
A pouch of pale sand ground from sacred desert glass; rubbed over a wound it stings and cools, discouraging necrotic taint.
A small bundle: oil flask, tinderbox, chalk, 10-ft rope (hemp), 2 iron spikes, wax, and a simple vial.
Sahir al-Zalim
Shop Atmosphere
“Sahir is a rakshasa who adopted a merciful, anti-evil persona after a cataclysmic bargain; he speaks with honeyed Persian-accented Common and insists on smelling a customer's hands before selling anti-evil reagents. He will sell to anyone who seems likely to oppose true evil but refuses to knowingly arm blatant villains. The shop smells of sandalwood and ozone; wards inked across the ceiling pulse faintly at night. Sahir occasionally offers free advice, but each 'favor' he performs may later require a story or promise in return — never outright coin. Despite being a fiend, he detests infernal cults and will give modest discounts to characters who show evidence of having opposed such cults (roleplay encouraged).”
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