Thimble & Tankard General Provisions

Est. 2025 Human Rogue (ex-ranger)

Thimble & Tankard General Provisions

Morga keeps a battered tankard on the counter that she insists on calling 'the till'—customers who lift it without asking are given a theatrical scolding and a ...

MO

Shopkeeper

Morga Thimble, a Human Rogue (ex-ranger) (Lvl 4)

Keeper's Species

Human

17 Misc2 Weapons2 Armor3 PotionsEst. 712 gp

Shop Inventory

(24)
Miscellaneous17

Sturdy canvas pack with leather straps and multiple pockets—holds basic gear comfortably.

Thick wool bedroll, a little stiff but warm; good for three seasons.

Coarse hemp rope, rated for climbing and hauling. Slightly rough to the touch.

Simple pine torch; bright for about one hour.

Flint, steel and a small striker; for lighting torches and campfires.

Dried meats, hard biscuit, and salted fruit. Keeps well for months if sealed.

Leather waterskin with wooden spout; holds nearly a day's drinking water.

Clear oil for lanterns and lamps. Burns cleanly.

Metal lantern with a hooded cover; can be dimmed and brightened.

Lockpicks, tension wrench, small mirrors and files—handy for clandestine entry.

Grants advantage when bypassing simple mechanical traps (GM adjudicates).

A sheet of parchment inscribed with a simple detection formula. Crinkles with faint energy.

When read, reveals magical auras within short range for a brief time.

A thin wooden wand that produces a steady candle flame at will.

Creates a flame equivalent to a torch; lasts until dismissed. Recharge method: daily ritual.

A smudged, hand-drawn map showing portions of the Greystone ruins and nearby wells.

Hints at a secret entrance (ambiguous).

Short iron spikes for anchoring rope, creating impromptu traps, or securing doors.

Dull white chalk sticks, handy for marking walls, mapping corridors, or writing notes.

Simple soap and a small jar of antiseptic salve—good for cleaning wounds and gear.

Heal 1 HPApplied salve grants +1 to recovery checks or stabilizing the wounded (GM call).

Plain wool tunic suitable for travel or trade work.

Weapons2

Well-balanced iron dagger; usable as tool or weapon.

A short-bladed sword favored by scouts and light troops.

Armor2

Treated leather cuirass and braces—flexible and comfortable.

AC +2

Studded, reinforced chain for mid-level protection without heavy encumbrance.

AC +4
Potions3

A small phial containing a rosy liquid that knits wounds when drunk.

Heal 8 HPRestores hit points when consumed (approximate Cure Light Wounds).

A bitter draught that combats ordinary poisons if taken in time.

Neutralizes one application of common poisons (GM to adjudicate).

A dark-blue liquid that sharpens the eyes for low light.

Grants low-light/near-dark vision for 8 hours.
MO

Morga Thimble

HumanRogue (ex-ranger)Lvl 4

Shop Atmosphere

Morga keeps a battered tankard on the counter that she insists on calling 'the till'—customers who lift it without asking are given a theatrical scolding and a 1 cp fine. She likes to barter: old maps, curious monster teeth, or strange keys often fetch better prices than coin. The shop is cluttered but well-organized; a grey cat named Ink sleeps atop the ledger and will 'approve' items by batting them toward the door when a good bargain is made. Morga remembers faces—and debts—forever; locals say she once slept under the road to learn who came and went.
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