The Salt-Stained Sigil
Est. 2025 • Human Rogue (Swashbuckler-flavored)
The Salt-Stained Sigil
Rilla conducts business from a dim backroom lined with crates and the smell of brine and tobacco. She never uses the word 'stolen'—everything is 'recovered' or ...
Shopkeeper
Rilla 'Blacktide' Marr, a Human Rogue (Swashbuckler-flavored) (Lvl 3)
Keeper's Species
Human
Shop Inventory
(13)A well-balanced scimitar with faint sea-salt stains and a carved kraken on the guard. Holds a minor enchantment—bites truer than an ordinary blade.
Cloudy seawater in a stitched leather cask. Not proper healing potion, but it steadies a fresh wound and cleanses infection.
A thief's-grade spyglass taken from a captain's cabin. One lens hairline-cracked; you can still make out shapes and flags at distance.
A pewter tankard that keeps one small draft of ale eternally fresh. Pilfered from a tavern chest—sticker price less than true worth.
A soggy-but-legible scrap of parchment with ink washed by a sea storm. Usable once to cast Guidance (as the cantrip) on a willing creature.
A brass coin struck with a smiling gull. Many sailors keep one tucked into a boot. Slightly magical; favors small gambits.
A salted, folded chart marking coves and a hidden anchorage—only half the directions are present. Very useful if paired with the other half.
A small sealed bottle of black powder and oil. Looks like alchemist's fire but labeled in a pirate's shorthand. Useful for distractions.
A metal hook replacing a right hand. Stolen from a grizzled quartermaster; the hook is affixed to leather straps and sings with a faint chill.
A dried, shriveled paw wrapped in oilcloth and bound with seaweed. Rumored to grant a single small wish—but at a price.
A tarnished band set with a small, chipped aquamarine. When activated it emits a faint blue glow and a soft chirp only audible to allies within 30 feet.
A cheap bundle of mundane items a landlubber or sailor might need. All items were relieved of their owners in one way or another.
A ragged cloak made from sailcloth and patched flags. Keeps a wearer dryer in storms and muffles the sound of movement.
Rilla 'Blacktide' Marr
Shop Atmosphere
“Rilla conducts business from a dim backroom lined with crates and the smell of brine and tobacco. She never uses the word 'stolen'—everything is 'recovered' or 'liberated.' She will haggle hard, offer mysterious favors (for favors in turn), and occasionally lowers prices for anyone who hums an old sea shanty correctly. Beware: some goods are knowingly cursed or incomplete; Rilla sells them cheap and grins when trouble finds their new owners.”
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