Quen's Phials & Panaceas

Est. 2025 Rock Gnome Artificer (Alchemist)

Quen's Phials & Panaceas

Maribelle hums softly when preparing mixtures and insists customers call her 'Merry' if they want a discount; she catalogs each sale in a battered ledger and wi...

MA

Shopkeeper

Maribelle Quen, a Rock Gnome Artificer (Alchemist) (Lvl 12)

Keeper's Species

Rock Gnome

6 Misc14 PotionsEst. 67.4k gp

Shop Inventory

(20)
Miscellaneous6

Thin, clear vials with snug corks. Ideal for carrying single doses or samples.

Reusable glass; can be corked and labeled — fragile.

A heavy stone mortar and a well-balanced pestle engraved with measuring marks.

Improves alchemical preparation speed at the DM's discretion.

A collapsible copper coil still with glass receptacles for small-batch distillation.

Allows creation of complex potions and essences with +10% yield if used by an alchemist.

A scent-wrapped pouch containing several common alchemical herbs and bitter roots.

Common reagents for low-level potions; some colors hint at effects.

A small bundle of three standard healing potions sold at a slight discount.

Heal 7 HPThree consumable doses of the standard Potion of Healing.

A small phial of stabilized solvent used to preserve organic samples and prevent potions from spoiling.

When added to certain potions or reagents, doubles shelf life and reduces spoilage risk.
Potions14

A smooth, greenish potion that calms the blood and eases poisons.

When consumed, the imbiber has advantage on saving throws against poison for 1 hour and is stabilized if at 0 HP due to poison.

A ruby-red liquid in a squat phial. The most common restorative available.

Heal 7 HPHeals hit points when consumed.

A deeper crimson elixir bottled in a faceted globe. Heals serious wounds.

Heal 14 HPHeals hit points when consumed.

A swirling, viscous elixir kept in an oak-backed case; powerful and expensive.

Heal 28 HPHeals hit points when consumed.

A legendary curative in a stoppered crystalline phial—reserved for desperate emergencies.

Heal 45 HPHeals hit points when consumed.

A bright, amber liquid that warms the blood and steels the mind.

For 1 hour after drinking you gain 10 temporary hit points and are imbued with bolstered courage (treat as an effect similar to a mild, self-targeted blessing; DM adjudicates bonuses).

A fizzing, electric-blue potion that hums faintly while held.

AC +2Grants effects similar to the haste spell for 1 minute: increased movement, an extra action (limited), and +2 to AC while it lasts. Ends early if you are incapacitated.

A clear, almost mirror-like fluid. When uncorked it quiets the air.

Imparts invisibility (as the spell) for up to 1 hour or until the drinker attacks or casts a spell.

A smoky, swirling bottle that hides its contents even when light passes through.

Grants Greater Invisibility for 1 minute (you remain invisible even if you attack or cast spells during the duration).

A pale, feathered-blue draught that leaves a faint breeze when uncorked.

Grants the ability to fly at a speed equal to your walking speed for 1 hour.

A silvered fluid that condenses into fog when poured into warm air.

Transforms the drinker into a misty cloud for up to 1 hour, allowing passage through small openings and immunity to non-magical physical attacks (subject to DM rulings).

A bright, cleansing potion that tastes of citrus and ash. Gets under the skin.

Cures one disease or neutralizes one instance of poison and cures the poisoned condition if present.

A thick potion whose hue depends on the damage type it was brewed to resist.

Grants resistance to a single damage type (chosen when brewed) for 1 hour.

A small vial labeled with the sigils of remedy and calm; it soothes the afflicted.

Removes one condition such as blinded, deafened, paralyzed, or poisoned when consumed.
MA

Maribelle Quen

Rock GnomeArtificer (Alchemist)Lvl 12

Shop Atmosphere

Maribelle hums softly when preparing mixtures and insists customers call her 'Merry' if they want a discount; she catalogs each sale in a battered ledger and will refuse to sell certain brews to those she suspects are 'wastrels' or openly hostile. The shop smells of citrus and crushed mint; a small glass menagerie of bottled lightning and preserved beetles sits behind the counter. If a customer is in genuine peril she offers a single, meager 'courtesy sip' (a third of a Potion of Healing) free of charge, then makes a note in her ledger.
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