Ironhand Armory & Forge

Est. 2025 Dwarf Fighter (Armorsmith background)

Ironhand Armory & Forge

Thargrim keeps the anvil warm at all times — he'll offer to sharpen any weapon for free if you buy drinks for the forgehands. He refuses to use oil on 'good iro...

TH

Shopkeeper

Thargrim Ironhand, a Dwarf Fighter (Armorsmith background) (Lvl 7)

Keeper's Species

Dwarf

6 Weapons5 Misc7 Armor2 Potions1 MiscEst. 12.8k gp

Shop Inventory

(21)
Weapons6

A well-balanced steel longsword, common quality. Kept razor-sharp and oiled.

A heavy-headed axe favored by frontline fighters—balanced for sweeping blows.

A sturdy heavy crossbow with a spare set of 10 bolts bundled with it.

Loaded bolt travel accurate beyond most shortbows.

A finely balanced longsword humming faintly with a beneficial enchantment .

Atk Counts as magical for overcoming resistances and immunities.

A balanced hand axe etched with runes; returns to the thrower's hand after being thrown.

When thrown, the axe returns to the thrower's hand at the end of the attack (usable once per short rest without jam).

A heavy warhammer with a dwarven rune along its head—meant for hunting large threats. Rare enchantment within.

Atk On a hit vs a creature Large or bigger, deals extra bludgeoning damage once per short rest. Counts as magical.
Miscellaneous5

A leather quiver containing 20 standard iron-tipped arrows.

A matched pair of whetstones for blade care and quick field sharpening.

Edge can grant advantage on first attack that day if used during a short rest (DM optional).

Tools, rivets, leather patches and powdered flux for quick armor repairs in the field.

Allows a smith or someone proficient with smith's tools to repair minor armor damage during a short rest (restores small wear).

A hardened arrowhead designed to punch through common resistances and lighter magical protections.

Bolt deals an extra piercing and ignores nonmagical armor bonuses; consumed on hit.

Rubbed into a weapon or armor, briefly hardens and resists small nicks and rust.

Grants advantage on next saving throw vs. environmental damage to equipment; minor temporary +1 to weapon damage for one combat (DM adjudicates).
Armor7

A stout wooden shield reinforced with iron rims and a leather grip.

AC +2

Light chain worn beneath clothing; offers decent protection without the weight of full mail.

AC +13

Good protective plating that balances mobility and defense; often favored by battle leaders.

AC +15

Full plate armor, expertly fitted and finished with brushed steel highlights.

AC +18

Light leather armor embedded with metal studs—good for rogues and scouts.

AC +12

A round steel shield with a faint silver rune - grants an additional protective edge.

AC +3When wielded, grants +1 to AC in addition to the normal +2 shield bonus (total +3).

Leather bracers stitched with mithral threads to steady the archer's hand.

While wearing these, gain +2 damage on ranged attacks with bows.
Potions2

A ruby-tinted potion that restores vitality when drunk.

Heal 2 HPHeals HP (standard potion of healing).

A potent potion sealed with wax; a true boon after a hard fight.

Heal 3 HPHeals HP (potion of greater healing).
Miscellaneous1

Thargrim offers personalized fittings for any purchased armor—adds durability and comfort.

Fitting reduces armor discomfort penalties (roleplay/DM discretion) and ensures full protection range.
TH

Thargrim Ironhand

DwarfFighter (Armorsmith background)Lvl 7

Shop Atmosphere

Thargrim keeps the anvil warm at all times — he'll offer to sharpen any weapon for free if you buy drinks for the forgehands. He refuses to use oil on 'good iron' until he's inspected it with a brass magnifying lens; hums old dwarven hammer songs when bored. Haggling is expected, but he never sells a weapon he wouldn't take back in a fight.
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