The Glimmering Phial

Est. 2025 Half-Elf Artificer

The Glimmering Phial

Maris hums tunelessly while working, labeling each bottle with a tiny sigil of a crescent and feather. She offers a 'stabilize and sip' discount—if you let her ...

MA

Shopkeeper

Maris Vell, a Half-Elf Artificer (Lvl 4)

Keeper's Species

Half-Elf

10 Potions3 MiscEst. 1.5k gp

Shop Inventory

(13)
Potions10

A small glass phial filled with a warm, rosy liquid that mends wounds when swallowed.

Heal 7 HPHeals hit points when consumed. Common rarity.

A flask of deep red liquid, bubbling faintly with restorative magic.

Heal 14 HPHeals hit points when consumed. Uncommon rarity.

A viscous, slate-blue potion that coats tendrils with a sticky, tough film.

Grants climbing speed equal to walking speed and advantage on Strength (Athletics) checks to climb for 1 hour. Common rarity.

A bitter vial of herbal distillate that wards the drinker against poison's worst effects.

Advantage on saving throws against poison for 1 hour. Common rarity.

A bright, citrus-scented elixir that cleanses weariness and restores vigor.

Removes the poisoned condition and cures 1 level of exhaustion. Also maximizes any Hit Dice spent to recover hit points during a short rest once. Uncommon rarity.

A coppery vial that emits a small puff of smoke when uncorked.

As an action, you can exhale fire in a 15-foot cone (Dex save for half). Recharge/uses: one-time consumption grants one use. Uncommon rarity.

A clear vial that shimmers faintly in the hue of the chosen element (cold, fire, lightning, acid, or poison).

Grants resistance to one damage type (chosen when bought) for 1 hour. Uncommon rarity.

A glass phial with a liquid that seems to swallow light around it.

Grants invisibility for up to 1 hour or until the drinker attacks or casts a spell. Rare rarity.

A weak restorative sold for common adventurer budgets; concocted from common herbs and simple magics.

Heal 4 HPHeals HP when consumed. Considered 'common' or improvised; not suitable for major injuries.

A lavender-tinted vial that lulls nervous creatures into a restful state if administered.

If poured into a drink or applied to a wound, target must succeed on a Wisdom save or fall unconscious for 1 minute (wakes on damage or a successful save). Uncommon household item.
Miscellaneous3

A sealed ceramic flask full of sticky, flammable goo for throwing.

On a hit, deals fire immediately and fire at the start of the target's turns until extinguished. Use as improvised weapon. Uncommon item.

A leather satchel containing bandages, salves, and splints (10 uses).

Stabilize a creature without a Wisdom (Medicine) check; expend one use to restore HP when used (variant).

Small corked vials used for carrying potions, reagents, or samples.

MA

Maris Vell

Half-ElfArtificerLvl 4

Shop Atmosphere

Maris hums tunelessly while working, labeling each bottle with a tiny sigil of a crescent and feather. She offers a 'stabilize and sip' discount—if you let her stabilize a PC after battle and you buy a potion immediately, she'll knock 5 gp off a Greater Healing or 2 gp off a standard Potion of Healing. She keeps a battered stuffed owl on the counter that she swears 'blends flavors better' and will pour customers a free sample of a non-magical herbal tea if they linger.
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