Thaw-Sure Traps & Tannery

Est. 2025 Human Ranger

Thaw-Sure Traps & Tannery

Brenna keeps a rack of salted meat and a pot of strong spiced tea simmering year-round. She'll trade advice on local predator trails in exchange for stories of ...

BR

Shopkeeper

Brenna Thaw-Sure, a Human Ranger (Lvl 3)

Keeper's Species

Human

12 Misc2 Armor4 Weapons3 PotionsEst. 890 gp

Shop Inventory

(21)
Miscellaneous12

Smoky, salted strips of elk. Keeps for months; restores stamina on long treks.

Treat as trail rations; adds +1 to survival checks to avoid hunger effects for 24 hours if eaten with water.

A pungent jerky favored by hunters for warmth and morale.

Mild warming property: wearer gains advantage on cold resistance checks to avoid 1 point of nonlethal cold damage for 1 hour (story-based, GM discretion).

Basic iron-headed arrows, fletched with layered feathers.

Armor-piercing arrowheads suitable for chain and thinner plate.

Better against armor: treat as piercing that ignores 1 point of DR (GM adjudication).

A pack containing supplies and tools to make two simple hunting traps or a conceal-and-cover pit.

Includes instructions; grants +2 circumstance bonus to Survival checks to set an effective trap when used.

Sturdy tin with flint and charcloth — lights in wet weather if used skillfully.

Grants +1 circumstance to Survival checks to start a fire in adverse conditions.

A simple hooded lantern for travel; provides good light and can be angled to avoid blowing out.

Provides bright light in 30 ft., dim 60 ft.; requires oil (sold separately).

Common fuel for lanterns and simple traps.

Can be used in alchemist's or improvised fire attacks; flammable.

Treated sinew rope: strong, resists rot and freezing better than plant fiber.

Climb DC reduced by 1 when using this rope; durable in cold climates.

A slim guide of tracking signs, seasonal movements, and known dens in the region compiled by local hunters.

Grants +2 circumstance bonus to Survival checks related to local fauna when consulted.

A carved whistle used to signal fellow hunters or distract certain predators.

When used properly, grants +2 to Initiative for allied hunters within 30 ft. for first round (roleplay/GM ruling).

A cleaned skull or claw from a local predator; Brenna keeps a stock for trade or as display.

Can be used as proof of hunting a particular beast; used to secure bounties or discounts.
Armor2

Thick, well-tanned pelt large enough to be fashioned into a cloak. Excellent insulation.

Provides 1 item slot of cold protection (fluff); actual mechanical cold resist left to GM.

A massive, heavily insulating cloak made from a brown bear. Weighs more but stops the wind.

AC +1Grants +1 circumstance bonus to saves vs. cold effects when worn.
Weapons4

A finely crafted shortbow: balanced, tight grain, excellent string.

Counts as masterwork for feats/spellcraft; +1 to attack rolls when used by a character proficient with bows (only if masterwork bonuses apply).

A serviceable longbow carved from seasoned yew. Good range and reliability.

A spear-like haft topped with a sharpened bone head, barbed to hold prey.

On a critical, target is considered grappled by the harpoon for one round unless it breaks free (Athletics/escape required).

A short knife honed repeatedly and tempered for clean cuts through hide and sinew.

Masterwork quality: +1 on attack rolls for feats and special uses; favored by skinning specialists.
Potions3

Common herbal antitoxin used by field hunters to counter venoms and poisons.

Neutralizes points of poison per dose; may give +2 penalty on concentration checks if administered in field.

A common healer's draught: heals minor injuries instantly.

Heal 1 HPRestores HP (Cure Light Wounds: ).

A folk remedy applied to minor bites and chill injuries to reduce infection and slow necrosis.

Each use grants +1 to saves vs. disease/poison for 1 hour; used twice before it's spent.
BR

Brenna Thaw-Sure

HumanRangerLvl 3

Shop Atmosphere

Brenna keeps a rack of salted meat and a pot of strong spiced tea simmering year-round. She'll trade advice on local predator trails in exchange for stories of kills or odd trophies; she refuses to sell enchanted arrows (claims they 'annoy the hunt spirits') but will quietly barter a single masterwork piece for a rare pelt. She stamps purchases with a wolf's paw in red ink.
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