Voss' Sundries & Second Chances

Est. 2025 Human Rogue

Voss' Sundries & Second Chances

The shop smelled faintly of stale ale and oil. A battered bell above the door squeaks twice when rung. The shopkeeper keeps a ledger where every trade is descri...

MA

Shopkeeper

Marek Voss, a Human Rogue (Lvl 6)

Keeper's Species

Human

6 Weapons3 Armor12 Misc2 PotionsEst. 5.6k gp

Shop Inventory

(23)
Weapons6

A common steel dagger with a chipped pommel. Useful as a tool and weapon.

A practical sidearm for close work and self-defense.

A serviceable longsword with an owner’s initials scratched into the crossguard.

A well-used shortbow; slightly warped from neglect but still serviceable.

A modest magical dagger. Slightly rusted, but the enchantment hums faintly.

Atk Grants +1 to attack and damage rolls when wielded.

A greataxe in rough shape. It packs a punch but needs a new haft.

Armor3

Studded leather armor scuffed from many nights of skulking.

AC +12

A battered shield that still stops arrows and blows.

AC +2

A used cloak of protection; the stitching is old but the enchantment is intact.

Grants a small bonus to defenses and saving throws while worn.
Miscellaneous12

Useful for climbs, traps, and improvised restraints.

A worn bedroll that keeps out light chills.

One pint of lamp oil. The shopkeeper keeps a stack of these by the counter.

A local map useful for finding hidden entrances and fences.

A battered bag of holding. Functional but stained with old mildew and coin dust.

Has an extradimensional space able to hold much more than it appears.

A small kit for setting snares and securing gear.

An odd trinket purchased from a far traveler. It hums when held near locked chests.

On a successful Arcana check, faint whispering hints at small secrets nearby once per day.

A torn scribe’s note salvaged from a ruined shop. Handy for a desperate scribe.

When used to scribe a common scroll, reduces the material cost by half (once).

A pawned music box that seems to settle rattled nerves.

When wound, it calms one creature (advantage on one Wisdom saving throw) once per day.

A tattered hunter’s note prized by fence networks for its small, once-useful magic.

Grants advantage on one Nature or Arcana check when used; single-use, then the ink fades.

A mysterious key the owner insists will 'fetch good coin' from the right buyer.

Likely opens a private chest or cellar within the city; shopkeeper claims ignorance.

Simple disguise set that helps with basic impersonation attempts.

Potions2

A common healing potion. One gulp restores vitality in a pinch.

Heal 8 HPHeals for a modest amount of HP when consumed.

A stronger healing potion. Rare enough that the shop keeps it under the counter.

Heal 20 HPRestores a larger amount of HP when consumed.
MA

Marek Voss

HumanRogueLvl 6

Shop Atmosphere

The shop smelled faintly of stale ale and oil. A battered bell above the door squeaks twice when rung. The shopkeeper keeps a ledger where every trade is described with a small doodle of the buyer. He underprices items he secretly wants and overcharges those who appear noble. He refuses to sell or buy anything marked with a city guard brand.
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