The Black Web Emporium - AI-generated fantasy Shop

The Black Web Emporium

Est. 2025 Drow Wizard

The Black Web Emporium

The shop smells faintly of roasted fungus and old books. The proprietor hums to a caged chitterbeast while negotiating; he prefers to speak in clipped Common bu...

ZE

Shopkeeper

Zel'raun Nhal, a Drow Wizard (Lvl 11)

Keeper's Species

Drow

2 Potions9 Misc1 Armor1 Misc1 WeaponsEst. 8.5k gp

Shop Inventory

(14)
Potions2

A small glass phial of reddened liquid. The label shows a stitched heart and a tiny golden needle.

Heal 7 HPRestores hit points when consumed (average 7 HP). Common magic potion.

A heavier, amber-tinted vial sealed with black wax. Warm to the touch.

Heal 14 HPRestores hit points when consumed (average 14 HP). Uncommon potion.
Miscellaneous9

A glass vial with gray, shimmering powder that seems to swallow light.

When thrown into the air, you and creatures and objects within 10 feet become invisible for minutes. Invisible creatures that attack or cast a spell lose the invisibility. Uncommon wondrous item.

A battered leather sack with a rune-stitched mouth. The inside is cool and seems to hum faintly.

Extra-dimensional interior far larger than the outside dimensions.

A simple ring of dull onyx banded in silver runes; it hums softly when danger approaches.

AC +1While worn, grants +1 to AC and +1 to saving throws.

Fine black leather gloves, surprisingly limp and cool; when on the hand their edges vanish into shadow.

While worn, grants +5 to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks. Uncommon wondrous item.

Dark crystal lenses set in a thin metal frame; the glass seems to drink light.

Grants darkvision out to 60 feet. If the wearer already has darkvision, it increases that range by 60 feet.

A rolled parchment tied with spider-silk cord; faint sigils crawl across the paper when held.

Spell Scroll (Dispel Magic, 3rd-level) — casts Dispel Magic when used. Consumable.

A braided sash of shimmering spider-silk; tiny motes of silk cling to it like cold dew.

While attuned, wearer gains a bonus to Dexterity (Stealth) checks. Once per long rest the wearer can cast Spider Climb on self (no concentration required for the item-cast). Uncommon wondrous item.

A carved amulet of pale bone on a leather thong. When held to the mouth it tastes faintly of wild herbs.

While attuned, grants +2 to Animal Handling checks and once per long rest allows the wearer to cast Speak with Animals.

A leather pouch full of dusts, small vials, and length of string: the basics every caster needs.

A cloth pouch containing common spellcasting components and small tools for most casters.
Armor1

A mottled gray cloak embroidered with tiny spider motifs; the fabric seems to absorb moonlight.

AC +1While worn, grants bonus to AC and +1 to saving throws.
Miscellaneous1

A blackened yew wand topped with a carved starfish. Warm when held and thrums with contained force.

Spend 1 or more charges to cast Magic Missile. Each extra charge increases the spell slot level by 1 for the cast.
Weapons1

A well-balanced longsword with a blackened guard; the edge gleams as if newly honed.

Atk A fineblade with a faint spiderweb motif down the fuller; grants +1 to attack and damage rolls.
ZE

Zel'raun Nhal

DrowWizardLvl 11

Shop Atmosphere

The shop smells faintly of roasted fungus and old books. The proprietor hums to a caged chitterbeast while negotiating; he prefers to speak in clipped Common but slips into Undercommon when he thinks a sale is secret. Bargains are often paid partly in information about local beasts or rare hides.
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