Ironhand Armory & Forge

Est. 2025 Human Fighter

Ironhand Armory & Forge

The shop is dominated by a massive forge and a wall of hung shields stamped with the personal marks of Hedra's past clients. Hedra inspects every weapon purchas...

HE

Shopkeeper

Hedra Ironhand, a Human Fighter (Lvl 7)

Keeper's Species

Human

4 Weapons7 Misc6 Armor2 PotionsEst. 6.1k gp

Shop Inventory

(19)
Weapons4

Well-balanced steel longsword, keen edge and well-kept. Fine for most adventurers.

A compact yew shortbow with a smooth draw. Good for mobile archers.

Range 80/320 ft

A trusted blade with a subtle runic temper—sings faintly when drawn.

Atk Uncommon magic item: +1 to attack and damage rolls.

A hand axe balanced for throwing and close combat.

Range 20/60 ft when thrown
Miscellaneous7

Standard iron-tipped arrows, bundled for travel.

A small flask of lamp oil; can be used on weapons or for lanterns.

Can be ignited; deal 5 fire damage to flammable objects in area if used as improvised weapon.

Everything needed for safe vertical travel: 50 ft of rope, harness, 10 pitons, hammer, grappling hook.

Sturdy iron manacles with small but reliable lock. Hedra refuses to sell to those she suspects of cruelty.

A portable kit for emergency armor and weapon repairs in the field.

Allows a character with smithing tools to restore one weapon or piece of armor to half HP over 1 hour (DM adjudication).

A small tin of blue salve that prevents rust and dulling for a week when applied to a weapon.

Cosmetic and maintenance; slight bonus to persuasion checks with proud weapons (+1 to tool use with Thieves' or Smith's tools when cleaning).

A plain horn carved with ward-lines. When sounded, it gives a magical nudge to alert allies and disrupt surprise.

Uncommon magic item: when sounded, creatures of your choice that can hear it are granted advantage on initiative rolls for the next encounter; audible within 300 ft.
Armor6

Sturdy round shield with metal rim; grants solid protection in melee.

AC +2Adds +2 to AC when wielded

Flexible chain shirt with leather stud reinforcement—good balance of defense and mobility.

AC +13Stealth disadvantage: none (studded leather-like modification)

Plate-like protection fashioned for battlefield durability. Heavy, loud, and reliable.

AC +17Heavy armor; disadvantage on Stealth checks.

Full plate crafted to fit; excellent protection for knights and seasoned warriors.

AC +18Heavy armor; imposes Strength minimum 15 recommended.

A heavy shield etched with protective runes; radiates a calm warmth.

AC +3Uncommon magic item: +1 to AC when wielded.

A finely woven chain shirt with faint warding arcs along each link.

AC +14Uncommon magic item: grants +1 to AC; wearer has advantage on saving throws vs. being poisoned once per long rest.
Potions2

A ruby-red vial containing restorative liquid. Heals minor wounds quickly.

Heal 2 HPRestores HP when consumed (standard Potion of Healing)

A deeper-red potion; mends more grievous injuries.

Heal 3 HPRestores HP when consumed
HE

Hedra Ironhand

HumanFighterLvl 7

Shop Atmosphere

The shop is dominated by a massive forge and a wall of hung shields stamped with the personal marks of Hedra's past clients. Hedra inspects every weapon purchased personally, testing balance with a practiced flick. She talks to her hammer as if it were an old friend and will offer a free sharpening to a customer who tells a compelling battle tale. She trusts no paper prices alone—haggle with a measured step and a clear purpose.
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