The Veil & Vessel

Est. 2025 Half-elf Wizard (Abjuration focus)

The Veil & Vessel

Maera hums a quiet tune while working and will only bargain if offered a story in trade; she dislikes fighting talk in her shop. She catalogs every purchase in ...

MA

Shopkeeper

Maera Voss, a Half-elf Wizard (Abjuration focus) (Lvl 8)

Keeper's Species

Half-elf

2 Potions12 Misc2 Armor1 WeaponsEst. 11.2k gp

Shop Inventory

(17)
Potions2

A crimson vial that mends flesh and clears minor fatigue.

Heal 2 HPHeals hit points when consumed (standard D&D 5e basic potion effect equivalence for simplicity).

A thick, rosy elixir favored by battlefield medics and adventuring parties.

Heal 3 HPHeals hit points when consumed (represents a stronger healing potion useful for a level 6 party).
Miscellaneous12

A single-use scroll that casts Haste (3rd-level variant akin to a shorter/less potent effect). Useful for quick boosts.

One casting of Haste (DM may modify duration/level to suit campaign balance). Usable by spellcasters who can read the scroll; others must succeed on an Intelligence (Arcana) check.

A green-hued amulet that aids in resisting hostile magic and maintaining concentration.

Grants advantage on saving throws against spells that target only the wearer; once per long rest allows rerolling a failed concentration check (useable immediately).

A silver band engraved with an image of a falling feather; useful for risky climbs or aerial mishaps.

Once activated as a reaction, casts Feather Fall on up to five falling creatures within 60 feet (charges refresh after a long rest).

A moonlit pearl that can restore a small portion of a caster's expended power.

Once per day, regains a single spell slot of up to 2nd level for a spellcaster who uses it (requires expended slot to exist).

A leather case padded and seeded with wards to preserve scrolls from moisture and minor corrosion.

Provides protection: minor resistance to weather damage to contents; small +1 to checks to read damaged scrolls.

A pinch-size packet of glittering dust used for quick stealthy escapes.

When thrown over oneself or allies within a 5-foot radius, grants invisibility for up to 1 minute or until the affected creature attacks/uses a spell. Single-use pouch.

Colored chalk infused to hold simple glyphs and minor sigils for one day.

Glyphs drawn with this last 24 hours against weather and normal wear; useful for ritual circles and trap markers.

A small satchel for holding spell components, with a few common bits included.

Contains common components worth up to 10 gp; conveniently organized with labeled compartments.

A short rod that, when struck, smolders and emits thick gray smoke for concealment.

Creates a 10-foot-radius cloud of heavily obscuring smoke for up to 1 minute or until wind disperses it. Single use.

A quill that inks itself and can record up to 1 hour of spoken words in neat script on command.

Records speech to text for later reading; useful for documenting rituals or testimonies.

A small book containing a ready-made Shield, Absorb Elements, or Alarm—one use only before the runes dampen.

Caster may choose one of the listed spells to cast from the tome without expending a spell slot. Usable once; after use the tomes ink fades.

A brass lantern that glows with steady light without fuel for up to 8 hours per day.

Emits bright light in a 30-foot radius and dim light for an additional 30 feet; can be toggled. Recharges at dawn.
Armor2

A star-stitched charcoal cloak that grants modest protection to its wearer.

AC +1+1 to AC while worn; +1 to saving throws (represents a lower-cost cloak for this shop's market).

Leather bracers etched with sigils that steady the hand for spellcasting.

While wearing, once per short rest the wearer may add +2 to one spell attack roll or +2 to one spell save DC for a single spell.
Weapons1

A slim wand of polished ebony; a favored item for reliable force damage at range.

Has 5 charges. Spend 1 charge to cast Magic Missile (three darts at 1st-level equivalent; DM may allow scaling by expending additional charges for higher-level darts). Regains charges at dawn.
MA

Maera Voss

Half-elfWizard (Abjuration focus)Lvl 8

Shop Atmosphere

Maera hums a quiet tune while working and will only bargain if offered a story in trade; she dislikes fighting talk in her shop. She catalogs every purchase in a leather ledger by scent, not ink—she can recall every customer's first visit by the smell of their cloak.
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