The Devil's Flask and Sigil

Est. 2025 Tiefling Artificer (Alchemist)

The Devil's Flask and Sigil

The shop smells faintly of sulfur and sweet smoke. A brass infernal sigil set into the counter hums at times and flares when new stock arrives. The shopkeeper a...

MO

Shopkeeper

Morrathine Vex, a Tiefling Artificer (Alchemist) (Lvl 6)

Keeper's Species

Tiefling

13 Misc3 PotionsEst. 1.4k gp

Shop Inventory

(16)
Miscellaneous13

A full kit of tools and glassware an artisan needs to produce potions, tinctures, and simple homely reagents.

Contains a set of glassware, burners, measuring spoons, and reagent storage; standard alchemist's tools.

A larger, semi-permanent alchemical bench with heavier apparatus for making multiple potions or rarer reagents.

Provides advantage on long-form crafting checks when used in a proper workspace.

A clear, bitter liquid in a small glass ampoule labeled with a tiny crossed-asp symbol.

Drinking this vial grants advantage on saving throws against poison for 1 hour.

A small stoppered vial of corrosive green liquid.

On a hit the vial shatters, splashing acid on the target.

A sticky, pitch-dark fluid that bursts into wicked red flame when exposed to air.

Sticky incendiary that can be extinguished by a Dexterity check or similar action.

A short wooden stick treated with alchemical powders that expels a choking black smoke.

When ignited, produces thick, opaque smoke that fills a 10-foot cube; heavily obscures the area for 1 minute or until dispersed by wind.

A leather satchel of sticky black sap that erupts into adhesive goo on impact.

Sticky, tar-like paste bursts on impact in a 5-foot radius and hampers movement.

A small ceramic sphere packed with reagents that explode with noise and light when shattered.

When used, creates a loud bang; ranged attackers in the area suffer disadvantage for one round.

A coal-black ember sealed in glass and etched with a tiny infernal sigil; it bursts into a hotter, faster fire than normal reagents.

Leaves a faint infernal sigil where it lands for 1 minute that glows dim red.

A viscous black-red oil kept in a vial stamped with a tiny devil's sigil.

When applied to a weapon or ammunition, the next successful attack deals an extra fire damage. If painted on a surface, leaves a sigil that lasts 24 hours.

A vial of thick, obsidian ink and a carved bone quill; the ink shivers faintly when uncorked.

Grants a +2 circumstance bonus to checks made to copy or replicate infernal runes, tags, or sigils for 1 hour when used.

Five small glass vials with corks, nestled in a padded leather roll.

Cheap glass vials; useful for adventurers bottling alchemical goods.

A pinch of charcoal-black powder engraved with a tiny devil-face seal; smells faintly of brimstone.

Sprinkled over a small area, reveals recent planar markings and faint magical traces for 10 minutes to anyone concentrating on the dust.
Potions3

A crystalline vial filled with clear red fluid that glows faintly when agitated.

Heal 7 HPCommon healing potion; single use.

Thicker crimson liquid in a brass-stopped phial; tastes faintly of iron and smoke.

Heal 14 HPUncommon healing potion; single use.

A tepid, sulfur-scented draught in a horn stopper labeled with a tiny infernal seal.

Grants resistance to fire damage for 1 hour when consumed.
MO

Morrathine Vex

TieflingArtificer (Alchemist)Lvl 6

Shop Atmosphere

The shop smells faintly of sulfur and sweet smoke. A brass infernal sigil set into the counter hums at times and flares when new stock arrives. The shopkeeper always offers a small sample of bitter black coffee treated with 'safety salts' and will haggle in favors or obscure arcana rather than coin for rare infernal components.
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