Tallshore Naval Forge

Est. 2025 Human Artificer

Tallshore Naval Forge

The forge sits at the harbor's northern pier; Mira works at dawn and after curfew, often patching armor between dockside drills. The shop smells of oil, salt, a...

MI

Shopkeeper

Mira Tallshore, a Human Artificer (Lvl 8)

Keeper's Species

Human

6 Weapons2 Misc3 Armor4 Misc1 Misc1 Potions3 Misc1 MiscEst. 7.1k gp

Shop Inventory

(21)
Weapons6

Stout, balanced blade used by deck officers and militia — common on warships.

Versatile grip for shipboard fighting; familiar weight for parrying

Short, curved blade favored by boarding parties for cutting rigging and quick strikes.

Curved blade grants advantage on attempts to cut ropes and lines

Heavy, long-reach pike with a barbed head designed to keep boarding enemies at bay.

Reach weapon; braced head reduces chance to be disarmed; specially balanced for tight decks

Thrown or used with a handline to secure prizes or snag rigging; common on whalers and war pinnaces.

When used to grapple a Large or smaller creature, the target is treated as restrained for one round until pulled or freed (GM adjudicates)

Three-pronged spear commonly used by naval marines and line officers, works well in both melee and thrown.

Useful for fighting on wet, slippery decks; haft textured for extra grip

Powerful ranged weapon for shipboard defenders and watchmen. Slow to reload but devastating.

Fitted with a weather-seal to reduce jamming in salt spray
Miscellaneous2

Basic steel-tipped bolts, packaged in a waxed tube for protection against salt.

Waxed heads slow corrosion; individually marked for inventory

Standard wooden arrows with iron heads; waxed fletching for damp weather.

Waxed shafts resist rot
Armor3

Round naval shield reinforced with metal boss; common issue for marines.

AC +2Shallow lip deflects boarding hooks

Heavy but relatively mobile armor frequently issued to deck officers who need protection without total encumbrance.

AC +15Salt-treated finish slows rust; noisy on wet decks

Light armor favored by scouts and boarding skirmishers who require mobility and some protection.

AC +12Studs are riveted with bronze to resist salt corrosion
Miscellaneous4

Saltproof whetstone and oilcloth wrap for maintaining blades at sea.

Includes small oil bottle to protect carved edges

Heavy iron chain section used to secure anchors or rigging; doubles as improvised grappling gear in boarding actions.

Can be used as improvised weapon; durable under load

A small, rugged device used to send a quick thick plume of colored smoke for signaling in fleet maneuvers or battlefield confusion.

Emits a 10-ft-radius cloud of dense smoke for 1 minute (line of sight blocked). Useful for signaling or cover; visible at long distances

Hooked grapnel with 25 ft of rope; used to secure ships together during boarding or to pull lines.

Ideal for making contested grapple checks between vessels
Miscellaneous1

Tools and materials for quick battlefield and shipboard repairs to weapons and small fittings.

Allows minor repairs (GM adjudicates), used by smiths and artificers
Potions1

A common restorative potion that knits flesh and eases shock — much sought by ship's surgeons.

Heal 7 HPHeals HP when consumed
Miscellaneous3

A finely balanced longsword forged with an alloy that resists saltwater and holds an edge longer; magically grants a slight edge in combat.

Atk +1 to attack and damage; weapon does not rust and ignores penalties for wet or slick surfaces when striking metal armor

A masterwork axe blessed with a minor enchantment to aid in breaking rigging and shields — popular among marines.

Atk +1 to attack and damage; once per day on hit, can deal an extra slashing to non-living material (useful for cutting ropes/tack)

A beautifully balanced trident inlaid with mother-of-pearl and runes of the sea. Reserved for officers and favored champions.

Atk This rare trident grants +2 to attack and damage. Once per long rest the wielder may cast Control Water (as the spell) centered on a ship or 100 ft. of open sea (duration and area subject to GM), or use a tidal shove to knock creatures prone (GM adjudicates).
Miscellaneous1

Heavy throwing net used to entangle foes or secure rigging. Made of tarred rope to resist rot.

Functions like a thrown net; tarred to dry quickly and resist saltwater
MI

Mira Tallshore

HumanArtificerLvl 8

Shop Atmosphere

The forge sits at the harbor's northern pier; Mira works at dawn and after curfew, often patching armor between dockside drills. The shop smells of oil, salt, and hot iron. A brass bell rung twice at the door warns of a 'military-only' queue: during wartime Mira gives priority and a small discount to recognized naval officers or militia with stamped orders, but charges coin or metal (spare nails, copper studs) as barter from privateers. She stamps each sale with a tiny anchor sigil and keeps a ledger of requisitions; rumor says she sometimes outfits covert boarding teams with unlisted, hardened gear for secret operations.
Visual sheet

Turn Tallshore Naval Forge into a sheet

A high-res, share-ready sheet you can post or print.