The Gloam & Ledger

Est. 2025 Human Warlock

The Gloam & Ledger

The shop is always a few degrees colder than the street outside. Bells over the door tinkle like distant sobs. Shelves sometimes shift an inch overnight; items ...

ES

Shopkeeper

Esmerin Voss, a Human Warlock (Lvl 7)

Keeper's Species

Human

2 Weapons15 Misc2 Potions2 ArmorEst. 3.8k gp

Shop Inventory

(21)
Weapons2

A well-kept, balanced dagger with a darkened pommel. Plain but reliable.

A sleek dagger carved from an unusually dark bone with a feather-patterned hilt. It hums faintly when danger is near.

Atk On a critical hit, target takes an additional necrotic damage. Once per short rest the wielder can cast message as a bonus action, the voice cold and birdlike.
Miscellaneous15

Sturdy hemp rope, faintly dusted with a powder that smells faintly of lavender and rain.

Dried meats, hard bread, and a slab of cheese wrapped in wax: long shelf life and oddly comforting.

Simple wooden torches. Burn the normal length but emit a faint cold draft when lit here.

A worn tinderbox still full of flint and charcloth. The striker is etched with small runes.

A plain leather waterskin. Keeps water fresh but sometimes emits a faint echo when tapped.

A compact set of picks, files, and pliers kept in a velvet-lined roll.

A brass lantern whose flame is a cold blue. It reveals shapes other lanterns do not.

While lit, invisible creatures leave faint outlines to observers within 10 ft (advantage on Wisdom (Perception) checks to notice them). Once per day the lantern can cast faerie fire (1st-level) centered on itself.

A hand mirror whose surface fogs like breath. When you peer, it shows a single possible near-future moment.

Once per day, the holder may look into the mirror and gain advantage on one Intelligence, Wisdom, or Charisma check made within the next hour as the mirror suggests a likely outcome.

A corked jar with a tiny dancing mote of pale light inside. It serves as a lantern with personality.

Functions as a torch. Once per day the wisp can cast guidance on a willing creature (cantrip-level effect).

A tarnished coin with a tiny skull on one side that murmurs secrets when turned over.

Once per day when tossed and caught, the coin murmurs a hint relevant to the current social situation — grants advantage on one Charisma check (Deception, Persuasion, or Intimidation) if the DM allows.

A little carved bone amulet with a looping knot motif. Cold to the touch.

Once per long rest, the bearer can use the charm as a bonus action to stabilize a dying creature (as spare the dying) or force a frightened creature within 5 ft to make a Wisdom save or be frightened for one round.

A slender wax candle that burns indefinitely with a cold, greenish flame.

Provides dim light in a 10-foot radius and does not melt. If lit in areas sacred to the dead (graveyards, tombs), it increases the chance of attracting local spirits—DM flavour or random encounter hook.

A rolled parchment that holds the hush of an impossible winter night. One-time use: cast silence as a 2nd-level spell when read.

Contains the spell silence (2nd-level). Once read, the scroll burns away.

A folded map of the nearby hamlets and lanes where folk say the wind speaks names at night. Includes marginal notes about safe alleys and a few cryptic warnings.

Provides accurate local directions; marginal notes may hint at hidden locations (plot hook).

A sprig of gray-green herb used in poultices or as a spell component. Smells faintly of iron and old paper.

Used as a material component in minor undead or preservation rituals; can be burned to scry briefly in place (DM's call).
Potions2

A small vial of red liquid. Heals minor wounds when consumed.

Heal 7 HPStandard potion (PHB): heals HP (average shown).

A larger vial of rosy liquid. Suitable for deeper wounds.

Heal 14 HPHeals HP (average shown).
Armor2

A thin, shadow-dark cloak that seems to drink candlelight. Soft voices can be heard from its folds at midnight.

AC +1While wearing the cloak and hooded in dim light, you have advantage on Dexterity (Stealth) checks. Once per long rest the cloak can cast quieting/muffling effect (as silence centered on the wearer for up to 1 minute).

A heavy hooded shroud woven from threads that absorb light. Wearing it feels like stepping into an empty corridor.

AC +1Grants +1 to AC while worn. While in darkness or dim light, you can hide as a bonus action and enemies that attempt to target you in dim light do so with disadvantage once per short rest.
ES

Esmerin Voss

HumanWarlockLvl 7

Shop Atmosphere

The shop is always a few degrees colder than the street outside. Bells over the door tinkle like distant sobs. Shelves sometimes shift an inch overnight; items rearranged are considered an unspoken recommendation by Esmerin. She prefers trading for information or secrets as much as coin—rare discounts are offered to customers who divulge useful gossip. At midnight a small paper ledger is placed on the counter; anyone who signs it in ink eats a single whispered truth from Esmerin's memory.
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