The Salty Ledger

Est. 2026 Human Rogue

The Salty Ledger

Owner insists every sale include a sliver of sea-salt as 'good luck'. Background pipes sea shanties infrequently and uses nautical terms for mundane objects (ca...

CA

Shopkeeper

Capt'n Mirella Voss, a Human Rogue (Lvl 4)

Keeper's Species

Human

3 Weapons18 Misc3 Armor2 PotionsEst. 361 gp

Shop Inventory

(26)
Weapons3

A common seafarer's dagger. Useful for cutting rope, close-quarters fighting, and general utility.

A shortblade favored on crowded decks. Called a cutlass in pirate circles; functions as a scimitar/shortsword equivalent.

A small crossbow suitable for shipboard use. Slow reload but powerful for a low-level crew.

Miscellaneous18

A tin-wrapped bundle of crossbow bolts. Standard pack for a ranged weapon user.

A coil of hempen rope treated with tar. Reliable for rigging, climbing, and tying off a taken prize.

A smooth silk rope favored for delicate rigging and silent climbs.

A heavy iron hook used to latch onto rigging or haul small boats alongside.

A brass hooded lantern and a supply of oil. Keeps a steady light through fog and storms.

A small flask of lamp oil. Keeps lanterns burning through a watch or two.

A wooden torch soaked in pitch. Cheap, bright, and disposable.

A sack of ball bearings for sabotage on slippery decks or to slow pursuers.

Scattered in a narrow passage, these can slow and injure pursuers or hostile boarding parties.

Sturdy iron manacles with a tumbler lock. Useful for detaining prisoners or securing cargo.

A full set of thieves' tools, well maintained and secretly prized by many sailors.

A sea-weathered pack to carry gear. Water-shedding leather and reinforced seams.

A battered waterskin. Holds a few quarts of water or brackish grog in a pinch.

Dried fish, hardtack, salted meat and a little jerky. Cheap and filling for a day at sea.

A simple bedroll. Damp mornings are inevitable, but a dry bedroll keeps morale higher.

A multifunctional pry tool carried by every capable deckhand.

A carved bone token said to have been blessed by a minor harbor spirit. Keeps feet sure on wet planks.

Once per long rest, expend to gain advantage on one Dexterity (Stealth) check made on a ship or shoreline.

A brass compass etched with tiny pirate glyphs. Keeps bearings true in fog and bad luck.

Once per long rest, grants a +1 circumstance bonus to a Navigation or Survival check related to coastal navigation.
Armor3

Treated hide reinforced for maritime wear. Good for deckhands who need mobility.

AC +11

Leather studded with hammered rivets. Provides better protection while staying light.

AC +12

A round iron shield, battered and salted by sea spray. Handy for swabbies and boarding parties.

AC +2
Potions2

A basic restorative potion commonly found in coastal ports. A must-have for low-level crews.

Heal 7 HP

A vial of bitter-sweet liquid used to counter venoms and common toxins found in exotic ports.

Grants advantage on saving throws vs poison for 1 minute after use.
CA

Capt'n Mirella Voss

HumanRogueLvl 4

Shop Atmosphere

Owner insists every sale include a sliver of sea-salt as 'good luck'. Background pipes sea shanties infrequently and uses nautical terms for mundane objects (calls ropes "lines" and backpacks "sea packs"). Haggles by reciting tall tales of storms until a price is agreed.
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