Elyra's Arcana & Sundries

Est. 2025 Half-elf Wizard

Elyra's Arcana & Sundries

Elyra keeps a sleepy, elderly tabby named Rune in a hanging basket near the counter; Rune will bat at coin purses he fancies (often people consider it good luck...

EL

Shopkeeper

Elyra Voss, a Half-elf Wizard (Lvl 8)

Keeper's Species

Half-elf

3 Potions8 Misc3 Weapons1 ArmorEst. 3.6k gp

Shop Inventory

(15)
Potions3

A ruby-tinted vial; restores a modest amount of health when consumed.

Heal 7 HPHeals HP when drunk (standard Potion of Healing).

A larger glass phial with swirling rose-gold liquid; for more severe wounds.

Heal 14 HPHeals HP when consumed.

Faintly effervescent liquid that coats the drinker's skin with sticky, gripping energy.

Grants a climb speed equal to walking speed for 1 hour and advantage on Strength (Athletics) checks to climb.
Miscellaneous8

A carefully scribed scroll of force darts; single-use casting of Magic Missile.

Contains one use of Magic Missile (1st-level). Usable by a spellcaster who can cast the spell; otherwise check for chance of failure.

Parchment edged in silver ink; dissolves into a shimmer when read aloud.

Single-use Invisibility (2nd-level).

A jaunty hat that shifts its brim and color depending on the light.

Allows the wearer to cast Disguise Self at will (no concentration, lasts up to 1 hour per use).

A supple pack that feels light regardless of its contents. The mouth is held open by a faint field of force.

Holds up to 250 lbs, not exceeding a volume of 30 cubic feet; weight of bag always 15 lbs regardless of contents.

A stitched leather pouch containing common spell components (powders, bits of bone, iron filings, quills).

Holds components worth up to 50 gp; substitutes for components without a costly GP component.

Good quality binding and vellum; pages are faintly lined with arcane runes to guide neat notation.

Holds spells a wizard can copy into their own spellbook.

A tight roll of parchment sealed with a stamped hand; grants extra defense when read.

Single-use casting of Shield (1st-level).

A smooth white pearl set into a small silver cup; warm to the touch.

Once per day, the attuned spellcaster can recover one expended spell slot of up to 3rd level.
Weapons3

A slim, lacquered wand with a small crystal tip. Hums faintly when pointed.

7 charges. Spend 1 charge to cast Magic Missile as a 1st-level spell. You can expend additional charges to cast at higher levels (2 charges per extra level). Regains charges at dawn. If you expend the last charge, roll a d20 — on a 1 the wand crumbles.

Well-balanced dagger etched with a faint arcane sigil; strikes just a little truer.

Atk Magical +1 to attack and damage rolls.

A stoppered glass bulb full of a sticky, combustible oil. Shatters and ignites on impact.

On hit: fire immediately and fire at the start of the target's turns until extinguished (DM adjudicates). Usable as an improvised thrown weapon.
Armor1

A soft deep-blue cloak embroidered with a sigil that glows softly when danger approaches.

AC +1Grants bonus to AC and saving throws while worn.
EL

Elyra Voss

Half-elfWizardLvl 8

Shop Atmosphere

Elyra keeps a sleepy, elderly tabby named Rune in a hanging basket near the counter; Rune will bat at coin purses he fancies (often people consider it good luck). The shop smells of ozone and rosemary; shelves are arranged by mood rather than alphabet, and Elyra will happily trade small bits of lore or a cantrip lesson in exchange for rare ingredients or a particularly compelling tale. She peppers her speech with understatements and collects serviceable curios from parties who stop by — she prefers barter over coin when the goods are interesting.
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