The Scavenged Arcana

Est. 2025 Human Rogue

The Scavenged Arcana

Merric Vahn constantly nervously glances over his shoulder and occasionally mutters about 'the city guards sniffing around.' Despite selling stolen wares, he in...

ME

Shopkeeper

Merric Vahn, a Human Rogue (Lvl 10)

Keeper's Species

Human

2 Weapons2 Armor2 Potions6 MiscEst. 12.9k gp

Shop Inventory

(12)
Weapons2

A blackened wand with faint ember glows inside the core. Once belonged to a pyromancer of a shattered noble house.

Atk Can cast Firebolt cantrip at will. Once per day, cast Fireball (save ).

A finely crafted black steel dagger with a hilt wrapped in shadowy fabric that seems to absorb light.

Atk On a hit, target must succeed Wisdom save or be silenced for 1 minute (no verbal spells, sounds, or speech). Recharge 1/day.
Armor2

Torn but enchanted cloak that grants concealment in dim light. Its magic is faded but still functional.

AC +12Advantage on Stealth checks in darkness or dim light; once per long rest can cast Darkness centered on self.

Scuffed leather boots with faint magical runes stitched inside. Stolen from a fallen city scout.

AC +11Increase base walking speed by 10 feet while worn.
Potions2

A cloudy blue liquid that, when drunk, wards the mind from intrusion for 1 hour.

Grants advantage on saving throws against being charmed or frightened for 1 hour.

A bright red potion that heals serious wounds instantly.

Heal 4 HPHeals HP on consumption.
Miscellaneous6

A set of ivory dice rumored to have once belonged to a notorious gambler who fled the ruined city.

Once per day, can reroll one ability check or saving throw.

A battered scroll case containing three random low-level spell scrolls, stolen from a ruined wizard's tower.

Scrolls vary: can include Magic Missile, Shield, or Detect Magic.

A barely legible spellbook containing various minor curses and hexes, stolen from a disgraced sorcerer’s hideout.

Contains 5 known minor hex spells (bestowed at DM discretion).

A bag with common components needed for wizard and sorcerer spells: bat guano, sulfur, small bits of chalk.

A silver ring with a faint magical aura, offering a minor magical ward. The ring is scratched and missing some inlay gems.

AC +1Grants bonus to AC and saving throws while worn.

A delicate scroll that grants the power of invisibility for 1 minute. Stolen from a thief’s cache.

You become invisible for up to 1 minute or until you attack or cast a spell.
ME

Merric Vahn

HumanRogueLvl 10

Shop Atmosphere

Merric Vahn constantly nervously glances over his shoulder and occasionally mutters about 'the city guards sniffing around.' Despite selling stolen wares, he insists on fair prices and is surprisingly willing to haggle, especially if offered valuable information about the ruined city’s factions or caches.
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