Pantero's Sundrenched Curiosities

Est. 2025 Tiefling (Ashlander) Bard (College of Whimsy) - uses arcane item knowledge and contacts

Pantero's Sundrenched Curiosities

Pantero greets customers with a warm grin and a theatrical sprinkling of sand (always swept up later). He refuses to haggle on items he loves but will dramatica...

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Shopkeeper

Pantero Ashveil, a Tiefling (Ashlander) Bard (College of Whimsy) - uses arcane item knowledge and contacts (Lvl 8)

Keeper's Species

Tiefling (Ashlander)

2 Potions2 Misc1 Misc1 Misc1 Weapons1 Misc1 Misc1 Misc1 Misc1 Misc1 Misc1 MiscEst. 43.7k gp

Shop Inventory

(14)
Potions2

A sun-baked amber vial that glows faintly; restores a substantial amount of health when imbibed.

Heal 10 HPHeals hit points when consumed (Potion of Greater Healing, D&D 5e standard).

A vial containing liquid like molten topaz; grants resistance to fire for 1 hour.

Grants resistance to fire damage for 1 hour after consumption.
Miscellaneous2

A strip of parchment smelling faintly of embers; written in looping script tuned to desert winds.

Single-use casting of Fireball at 3rd level. Spell requires successful spellcasting ability check if not of the appropriate class.

A slender scroll with a small painted sun blocked by a shield; prevents a chosen damage type from harming the protected creature.

Single-use spell that grants resistance to a specified energy type for up to 1 hour (caster chooses element when writing the scroll).
Miscellaneous1

A polished rod of dark basalt inlaid with silver like river veins; thrums with contained force energy.

Has 7 charges. Spend 1 charge to cast Magic Missile (auto-hit; darts appear as glints of molten sand). Regains charges daily at dawn.
Miscellaneous1

A lightweight cloak woven from the hide of a dune-harrier; edges embroidered with protective glyphs.

AC +1Wearer gains bonus to AC and saving throws.
Weapons1

A curved blade with a mother-of-pearl pommel; the edge sings softly on the wind when drawn.

Atk Counts as a +1 magic weapon. On a critical hit, the target must succeed on a Wisdom save or be distracted, granting the wielder advantage on the next attack against it before the end of its next turn (flavor: 'distracting sand-song').
Miscellaneous1

A thin band hammered from pale metal; when worn it cools to the touch like a gust of evening air.

Automatically casts Feather Fall on the wearer and up to five falling creatures within 30 feet when they fall.
Miscellaneous1

A pinch of pale crystalline dust in a corked amber vial. When sprinkled on water it absorbs it into a small black pearl.

Absorbs up to 1 gallon of liquid per pinch; with 10 pinches a single larger container can be created. Useful to conserve water or hide small amounts.
Miscellaneous1

Dust-repelling leather boots adorned with tiny silver studs shaped like crescent dunes.

Wearer's movement minimum becomes 30 ft (ignores encumbrance) and Jump is tripled. Useful for traversing dunes quickly.
Miscellaneous1

A brass lantern with a glass lens that throws a clean, white light when lit.

When lit, invisible creatures and objects within the lantern's 30-foot-radius light are visible as ghostly outlines.
Miscellaneous1

A small palm-stone of smoked quartz on a cord; keeps the wearer oriented and steady in shifting terrain.

Wearer has advantage on Strength (Athletics) checks and Dexterity (Acrobatics) checks made to move or keep footing on sand, quicksand, or similarly unstable terrain. Once per day, can cast Pass without Trace centered on self (no concentration).
Miscellaneous1

A small satchel with chalk, incense, powdered salt, and other common reagents for ritual casting.

Contains common material components worth up to 50 gp in total; excludes costly spell-specific components.
Miscellaneous1

An hourglass filled with extremely fine black sand; usable as an arcane focus and useful for timing rituals.

Functions as a spellcasting focus. When used to cast ritual spells, the casting time is reduced by 10% (DM discretion) once per long rest.
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Pantero Ashveil

Tiefling (Ashlander)Bard (College of Whimsy) - uses arcane item knowledge and contactsLvl 8

Shop Atmosphere

Pantero greets customers with a warm grin and a theatrical sprinkling of sand (always swept up later). He refuses to haggle on items he loves but will dramatically 'gift' a complimentary mint or talisman if you tell him a good joke or an entertaining travel tale. The shop smells faintly of cardamom, soot, and old parchment. Pantero dislikes anything 'too solemn'—he's likely to joke while delivering grave warnings and leave little ash-trace notes on purchases with playful gibes about their new owner's habits.
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