The Blackened Bell Armory

Est. 2025 Human Fighter (Veteran Armsmaster)

The Blackened Bell Armory

The shop sits under a soot-dark bell tower that never rings. Marta keeps a jar of small bones behind the counter and offers a free whispered blessing with every...

MA

Shopkeeper

Marta Vell, a Human Fighter (Veteran Armsmaster) (Lvl 4)

Keeper's Species

Human

5 Weapons5 Armor2 Potions5 MiscEst. 13k gp

Shop Inventory

(17)
Weapons5

A well-balanced steel blade with a faintly pitted fuller — common but serviceable.

A nimble blade favored by scouts and city watch. Light and reliable.

A heavy, slow-loading crossbow with a wooden stock and iron stirrup.

Requires loading (one bolt per attack); two-handed.

A practical throwing axe with a leather-wrapped haft.

Light, thrown (range 20/60).

A longsword subtly cooler to the touch; faint runes along the guard pulse once in moonlight.

Atk Grants +1 to attack and damage rolls. Runes are decorative and react to negative energy.
Armor5

A round steel-faced shield with a darkened rim. Standard protection for infantry.

AC +2

Padded leather reinforced with small metal studs. Good mobility with decent protection.

AC +12Dexterity-friendly (max Dexterity modifier applies normally).

Light chain mail that hangs like a second skin, offering flexible defense.

AC +13Stealth disadvantage only in heavy armor; chain shirt does not impose disadvantage.

A darkened shield whose rim seems to drink light. It hums when undead pass nearby.

AC +3Provides +1 to AC while wielded. Emits faint, non-harmful vibration when undead are within 30 feet.

A small buckler with a ring of wicked spikes; used more to intimidate than to deal damage.

AC +1Can be used to make an improvised attack dealing slashing; still grants +1 to AC when used properly.
Potions2

A small phial of red liquid. Restores vitality when imbibed.

Heal 2 HPHeals hit points when consumed (standard Potion of Healing effect).

A larger vial of crimson liquid. More potent restoration for dire wounds.

Heal 3 HPHeals hit points when consumed (standard Greater Healing effect).
Miscellaneous5

A heavy, soot-dark cloak embroidered with tiny bells that never jingle when worn.

AC +1Grants bonus to AC and saving throws while worn (standard Cloak of Protection effect).

A bitter, greenish serum to combat common venoms and toxins.

Gives advantage on saving throws against poison for 1 hour (consumable).

Picks, files, pliers, and a few tricks of the trade in a leather roll.

Provides the usual proficiency benefit to lockpicking and disabling devices if the user is proficient.

Stout iron manacles with a long chain; the locking mechanism bears a tiny skull stamped into the metal.

Can restrain a captured foe; Dexterity or tool check to escape (or use thieves' tools).

A bundle of twenty iron crossbow bolts — cheap, utilitarian.

MA

Marta Vell

HumanFighter (Veteran Armsmaster)Lvl 4

Shop Atmosphere

The shop sits under a soot-dark bell tower that never rings. Marta keeps a jar of small bones behind the counter and offers a free whispered blessing with every purchase of armor (many patrons decline). When bargaining, Marta taps the bell's shadow on the floor; if it shivers, she refuses to haggle. The shop smells faintly of iron and wet earth, and at night the weapons appear to absorb the moonlight, leaving the room darker than it should be.
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