The Gilded Grimoire

Est. 2026 Half-elf Wizard

The Gilded Grimoire

The shop smells faintly of old paper and ginger; the owner will haggle only if you offer proper tea and a short story. Many items are stamped with a small gold ...

SE

Shopkeeper

Seraphine Vael, a Half-elf Wizard (Lvl 9)

Keeper's Species

Half-elf

3 Potions11 Misc2 Weapons2 ArmorEst. 39k gp

Shop Inventory

(18)
Potions3

A small glass phial of red liquid. Heals a modest amount when drunk.

Heal 7 HPDrinking is a bonus action

A larger, shimmering red vial. Much more restorative than the common brew.

Heal 14 HPDrinking is a bonus action

A heavy crystal phial whose liquid glows faintly. Reserved for serious injuries.

Heal 28 HPDrinking is a bonus action
Miscellaneous11

A parchment scroll crackling with latent evocation energy.

Cast Fireball (3rd-level) when read. If the spell is not on your class list, you must succeed on a spellcasting ability check () or the scroll is wasted.

A tidy scroll inked in precise, layered sigils useful to interrupt spellcasting.

Cast Counterspell (3rd-level) when read

A well-stitched pack with a mouth that seems to lead to nowhere. Perfect for long expeditions.

Contents are safe from most mundane detection and theft unless opened

A simple band of brushed silver that warms to the touch when danger approaches.

AC +1Provides +1 to AC and +1 to all saving throws while attuned

An amulet of interlocking iron and jade. It hums faintly with enduring vitality.

Sets wearer’s Constitution score to 19 while attuned

A stylish felt hat whose brim shifts to suit the wearer’s face.

Wearer can cast Disguise Self at will

Light, quiet boots wrapped in soft leather and stitched with willow-silk.

Wearer has advantage on Dexterity (Stealth) checks that rely on moving silently

A vial of luminescent liquid that glows like bottled moonlight.

When uncorked and thrown, emits bright light in a 20-foot radius and dim light for an additional 20 feet for 10 minutes; one use per vial

A silver locket that, when opened, faintly echoes the last word spoken near it.

Once per day can send a short telepathic message to a named recipient within 5 miles. Holds 3 whispered messages; recharges at dawn.

A brass tuning fork etched with runes that hum at the approach of magic.

Helps stabilize unstable enchantments; gives advantage on one Arcana check per short rest when attempting to attune or identify minor magical traps

A starter kit of common arcane supplies useful to casters and scribes.

Weapons2

A well-balanced longsword with a faint rune near the hilt. The edge hums with a subtle enchantment.

Atk A simple +1 longsword favored by sword-and-spell hybrids

A slim wand of polished yew inlaid with a flock of tiny starstones.

7 charges. Spend 1 charge to cast Magic Missile at 1st level; higher level options at higher charge cost. Regains charges each dawn
Armor2

A round shield rimmed with a filigreed band that faintly shimmers when struck.

AC +1

A dark green cloak embroidered with minute protective sigils.

AC +1Grants bonus to AC and saving throws while worn
SE

Seraphine Vael

Half-elfWizardLvl 9

Shop Atmosphere

The shop smells faintly of old paper and ginger; the owner will haggle only if you offer proper tea and a short story. Many items are stamped with a small gold crescent denoting they were personally inspected by the proprietor.
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