Adepti's Splash of Wisdom - AI-generated fantasy Shop

Adepti's Splash of Wisdom

Est. 2025 Human Cleric

Adepti's Splash of Wisdom

The shopfront is a solemn, incense-scented apothecary with stained-glass windows depicting saints mixing cups. Behind the curtained altar is a dim, rambunctious...

SI

Shopkeeper

Sister Merial Adepti, a Human Cleric (Lvl 5)

Keeper's Species

Human

7 Potions5 MiscEst. 805 gp

Shop Inventory

(12)
Potions7

The shop's most common vial: a warm, copper-sweet liquid wrapped with a thin band of linen and a stamped wax seal bearing a small chalice.

Heal 7 HPWhen consumed, restores hit points. Common magic item.

A deeper-red potion in a squat glass; a small gold thread runs through the liquid causing faint embers to float inside.

Heal 14 HPWhen consumed, restores hit points. Uncommon magic item.

A viscous, moss-green potion that smells faintly of sap and old rope. Bottles are wrapped in coarse twine.

Drink grants a climb speed equal to your walking speed and advantage on Strength (Athletics) checks made to climb for the duration.

A cool, briny blue potion sealed with a pearl chip in the cork. Often requested by fishermen and river patrols.

Drink allows you to breathe underwater for 1 hour.

A small, opalescent vial labeled with a rubbed glyph. Sister Merial keeps these behind the pulpit for parishioners in danger.

Grants resistance to one damage type chosen when consumed (fire, cold, lightning, acid, or poison) for 1 hour.

A stout ceramic shot glass of amber tonic, served warm. Sold at the bar counter as a pick-me-up between services.

Heal 2 HPRestores hit points when sipped; a cheap, common restorative popular at the back bar.

A tiny crystal phial with a label of tiny script reading 'For clarity of spirit' used ceremonially by clergy before sermons.

When consumed, grants +1 to Wisdom checks and Wisdom saving throws for 1 hour. Flavor is citrus and incense.
Miscellaneous5

A bitter, herb-scented vial sold in a pewter box stamped with a praying hand. Often recommended by Sister Merial after a trip into the marshes.

Grants advantage on saving throws against poison for 1 hour after consumption.

A tiny phial of clear, sun-warmed liquid set in a leather holder stamped with a cross. Sold in small numbers to clerics and guard captains.

When splashed onto a fiend or undead, it deals radiant damage. Acts as holy water when thrown or used on such creatures.

A leather roll filled with salves, bandages, and small glass vials. Often used by the shop's back-bar medics between patrons.

Kit can stabilize a dying creature or restore 1 HP once per use by expending a use and applying bandages.

A cloth-wrapped set of scissors, drying cloths, and glass tubes. Sister Merial teaches a monthly crafting circle beneath the pulpit.

Grants proficiency benefits when used for crafting potions or identifying botanical reagents.

A heavy ceramic flask, corked and banded. Not officially 'church-approved' but sometimes bought by those guarding relics.

On a hit, deals fire damage and ignites flammable nonmagical objects not being worn or carried.
SI

Sister Merial Adepti

HumanClericLvl 5

Shop Atmosphere

The shopfront is a solemn, incense-scented apothecary with stained-glass windows depicting saints mixing cups. Behind the curtained altar is a dim, rambunctious bar where Sister Merial presides over 'evening ministrations'—cheap tonics and stories for sailors and grave-robbers alike. She blesses purchases with a perfunctory prayer and expects patrons to whisper their troubles while the barkeep ladles samples.
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