Thistlewick's Scented Vials

Est. 2026 Forest Gnome Artificer

Thistlewick's Scented Vials

The shop is cluttered with stacks of labeled bottles, drying herbs, and leaning glass racks. The air is a layered perfume of citrus, smoke, and lavender that se...

MA

Shopkeeper

Maera Thistlewick, a Forest Gnome Artificer (Lvl 4)

Keeper's Species

Forest Gnome

8 Potions6 MiscEst. 946 gp

Shop Inventory

(14)
Potions8

A small glass phial filled with a ruby liquid and sealed with wax. Warm to the touch.

Heal 7 HPHeals hit points when consumed.

A slightly larger phial with a deep rose tint. Often kept behind the counter.

Heal 14 HPHeals hit points when consumed.

A green, viscous liquid that smells faintly of pine and chalk.

Grants a climbing speed equal to walking speed and advantage on Strength (Athletics) checks made to climb for 1 hour after drinking.

A smoky amber phial that leaves a singed scent on the lips of whoever opens it.

For 1 hour after drinking, the user can use a bonus action to exhale flame ( fire damage, Dexterity save for half). The effect ends after three uses or when the hour expires.

A mossy-brown draught flecked with tiny glints like pollen.

When consumed, the drinker can cast the animal friendship spell, targeting animals, for 1 hour. Creatures get the normal saving throw against the effect.

A clear, briny vial that smells faintly of the sea even on a still day.

Allows the drinker and up to five willing creatures touching them to breathe underwater for 1 hour.

A honey-gold vial with a faint steam of floral scent; used for minor aches and sleepless nights.

Heal 3 HPA soothing herbal draught. Restores hit points when consumed. Works reliably but is not magical.

A pale violet liquid in a thistle-etched bottle. Often given to scouts before a night watch.

Grants a bonus to initiative rolls for 1 hour after drinking. The effect does not stack with similar effects.
Miscellaneous6

A blue glass vial whose stopper is bound with dried lavender and rope. Very fragile.

When shattered or uncorked, it releases a dense, fragrant smoke. The smoke creates light obscurement in a 10-foot radius for 1 minute and grants advantage on checks to hide from trackers who rely on scent for 10 minutes. The smoke does not harm breathing creatures.

A small tin of thick, resinous salve that smells of pine and iron.

When used on a creature that is dying, this salve automatically stabilizes them when applied as an action. It also grants the stabilized creature a bonus to the first Death Saving Throw they make if within 1 minute.

A small stoppered vial wrapped in perfumed cloth. Sold in single doses.

When administered, grants advantage on saving throws against poison for 1 hour.

A baker's dozen would be better, but this is what the shop has in stock most days.

A paper-wrapped bundle tied with twine. The scent inside changes with the season.

Used as raw material for brewing; a typical potion recipe consumes one bundle.

A fragile, ornate glass decanter decorated with tiny painted blossoms.

Designed to reduce the chance of breakage in transit. When a carrier would be forced to make a Dexterity saving throw to avoid shattering potions, the decanter grants advantage on that save for the contained potion once per day.
MA

Maera Thistlewick

Forest GnomeArtificerLvl 4

Shop Atmosphere

The shop is cluttered with stacks of labeled bottles, drying herbs, and leaning glass racks. The air is a layered perfume of citrus, smoke, and lavender that seems to change with the hour. Many wares are wrapped in tissue and scented cloth; patrons must speak softly as the proprietor dislikes broken glass. A tiny brass bell on the counter has been tuned to play a single comforting chord when rung.
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