Gears and Glyphs Curiosity Shop

Est. 2025 Warforged Artificer

Gears and Glyphs Curiosity Shop

The shop hums with a low clockwork rhythm. Harmon occasionally pauses mid-sentence to listen for stray ticks; bargains sealed with a cog-stamp are bound by mech...

HA

Shopkeeper

HARMON-7, a Warforged Artificer (Lvl 12)

Keeper's Species

Warforged

3 Potions1 Weapons2 Armor11 MiscEst. 19.7k gp

Shop Inventory

(17)
Potions3

A sealed glass phial of shimmering red liquid. The classic remedy carried by adventurers.

Heal 7 HPPotion of Healing (common). Consumable. Drinking this potion restores hit points. Can be administered as a bonus action.

A larger red phial, cork sealed and stamped with the shop's sigil.

Heal 14 HPPotion of Greater Healing (uncommon). Consumable. Drinking this potion restores hit points. Can be administered as a bonus action.

A heavy crystal phial containing a deep, pulsing red elixir reserved for desperate times.

Heal 28 HPPotion of Superior Healing (rare). Consumable. Drinking this potion restores hit points.
Weapons1

A well-balanced longsword with faintly etched runes along the fuller and a brass pommel inlaid with a tiny cog.

Atk bonus to attack and damage rolls.
Armor2

A dark, almost oily cloak threaded with silver filigree that hums faintly when the weather changes.

AC +1You gain a bonus to AC and to saving throws while you wear this cloak.

Boots of supple leather with brass heels engraved in radial runes; the heels click together with a satisfying mechanical thunk.

Doubles walking speed while active. Creatures that make opportunity attacks against wearer have disadvantage.
Miscellaneous11

A simple band of burnished mithral, the inner surface keyed with a tiny sigil that resonates with shielding magic.

AC +1Grants +1 to AC and +1 to saving throws while worn.

A dark wooden wand capped with a glass bead that glows like embers when charges are present.

Spend 1 or more charges to cast Fireball (3rd-level for 1 charge; upcast by 1 level per additional charge). Save .

A tightly rolled scroll sealed with a red wax bead stamped with a tiny flame glyph.

Scroll of Fireball (3rd level). Save , Attack Bonus +7 as per scroll rules.

A heavy vellum scroll bound with silver wire; the sigils shimmer when held to light.

Scroll of Greater Restoration (5th). Useful for removing debilitating conditions or ability score drains.

A narrow scroll kept in a metal tube that absorbs light; etching on the tube reads 'interrupt'.

Scroll of Counterspell (3rd). Can be read to cast Counterspell as written; use appropriate DC/check rules if outside spell list.

A leather belt-pouch full of labeled vials, powders, and charms used by working spellcasters.

A component pouch contains common non-costly spell components; cost 25 gp.

A small glass vial of neutralizing serum labeled in a precise mechanical script.

When administered, grants advantage on saving throws against poison for 1 hour.

A neatly folded satchel of bandages, splints, and antiseptics kept in immaculate condition.

Standard healer's tools and bandages.

A brass-and-ivory orb with nested gears that click softly; Harmon stamped its maker's mark under a tiny plate.

Clockwork Arcane Focus: functions as any arcane focus. Once per long rest the wielder may cast Mage Armor on themselves (if not already benefiting) without expending a spell slot; otherwise functions as an arcane focus and grants bonus to ritual spellcasting checks when used.

A palm-sized brass cog engraved with an arcane diagram; the center has a tiny recess for holding inked sigils.

Mnemonic Cog: can store one prepared spell of up to 3rd level from the attuned user's spell list. Once per short rest the user may cast the stored spell without expending that day's preparation (the cog holds the spell until used). Copying a different spell into the cog requires 1 hour and an Arcana check ( + spell level).

A compact brass plate with tiny adjustable regulators and a glowing blue capacitor; engraved with workshop serials.

AC +1Automaton Tuning Module: installs in a suit of nonmagical medium or heavy armor (requires artisan's tools and 1 hour). When installed, grants the wearer +1 AC for up to 1 hour; usable twice per day. The module can be removed with tools.
HA

HARMON-7

WarforgedArtificerLvl 12

Shop Atmosphere

The shop hums with a low clockwork rhythm. Harmon occasionally pauses mid-sentence to listen for stray ticks; bargains sealed with a cog-stamp are bound by mechanical contract and remembered by Harmon indefinitely.
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