Rell's Timber & Thatch
Est. 2025 • Human Artificer
Rell's Timber & Thatch
Rell hums an off-key tune while he works and marks trades in a warped ledger bound in oiled oak. He never sells edged or blunt weapons (keeps a 'peace policy' f...
Shopkeeper
Rell Thorne, a Human Artificer (Lvl 3)
Keeper's Species
Human
Shop Inventory
(25)Locally brewed weak ale sold by the mug; good for a thirsty laborer.
A small tin of iron nails, useful for basic repairs and construction.
A solid plank of local oak, commonly used for flooring, repairs, and fences.
Tubs of tarry pitch for sealing thatch and boat maintenance.
Dried reed for patching roofs and insulating small structures.
Trowel, hammer, chisel and related implements for stonework and masonry.
Collection of saws, planes, clamps and measuring tools for woodworkers.
A day's worth of simple food: bread, cheese, salted meat, and an apple.
A makeshift kit of salves, bandages and splints. When used by a non-spellcaster, it stabilizes and restores HP once.
A small pouch used for signal flares and minor fireworks; common for barn burners and fishermen's beacons.
Sticky resin used to bind wood joints and waterproof seams. Also useful for makeshift traps.
A silver locket with a faded portrait inside. Rell bought it from a traveling peddler.
A roughly drawn map showing the village, common paths, wells and a few notable homes. Helpful for newcomers.
A brass house lock and matched key; modest but serviceable.
Beeswax candles made in-house; burn cleanly for about 4 hours each.
A slick, slightly shimmering oil used to ease hinges and preserve wood. Rumored to be made to elven standards.
Small pouch with common non-consumed components: chalk, iron filings, a pinch of powdered mica.
A scorched 6" wand of unknown origin; a faint arc of magic remains. Contains one stored charge of Shillelagh or Druidcraft (DM's choice) usable once.
Odds and ends of cloth, twine, and 10 ft of rope. Good for temporary fixes.
Rell or an apprentice will do general repairs, thatching, or delivery around Short Oak. Price covers simple labor and transport within the village.
Rell accepts pawned items and offers shop credit at ~70% of appraised value.
A simple alchemical antitoxin; advantage on checks to resist poison for 1 minute.
Heals HP when imbibed.
A crude elixir brewed by Rell's herbalist contact; grants +1 on Wisdom (Perception) and Intelligence (Investigation) checks for 10 minutes (nonmagical).
A jar of herbal salve. When applied, grants +1 to HP regained from Hit Dice and short-rest healing for one creature (single use).
Rell Thorne
Shop Atmosphere
“Rell hums an off-key tune while he works and marks trades in a warped ledger bound in oiled oak. He never sells edged or blunt weapons (keeps a 'peace policy' for Short Oak) but will pawn them if locals insist—at a heavy discount. He offers to repair or customize any purchased item for a small fee and will barter building services for information or rare scraps. If given tea, Rell will reveal a rumor or two about incoming travelers (1 rumor per cup).”
Turn Rell's Timber & Thatch into a sheet
A high-res, share-ready sheet you can post or print.