Merri's Cut-Rate Curiosities

Est. 2026 Human Wizard

Merri's Cut-Rate Curiosities

The shop smells faintly of old ink and pipe spice. The bell over the door is a cracked crystal that plays a different thin note each day. The shopkeeper loudly ...

ME

Shopkeeper

Merri Joss, a Human Wizard (Lvl 7)

Keeper's Species

Human

3 Potions8 Misc1 Armor2 WeaponsEst. 7.7k gp

Shop Inventory

(14)
Potions3

A glass phial of red liquid sealed with wax. The most common restorative sold in any market.

Heals the drinker for hit points when consumed.

A sturdier crystal vial holding a brighter red draught. Better for wounds that common cures do not fully mend.

Heals the drinker for hit points when consumed.

Brown-stained brass vial that smells faintly of iron and lemon. Sold in tiny quantities to travelers who need a quick boost.

When applied to battered gear or a limb, grants advantage on a single Strength (Athletics) or Dexterity (Sleight of Hand) check within 10 minutes. The tonic is consumed on use.
Miscellaneous8

A well-stitched hemp bag with a rune-stitched mouth. Appears ordinary until you try to put a great pack into it.

Extra-dimensional storage perfect for adventuring gear.

A plain silver ring with a faintly green sheen. Heavy for its size and oddly comforting on the finger.

AC +1Simple band that hums faintly with protective magic.

A cramped scroll wrapped in oilcloth. The script curls like smoke as you read it.

Casts Misty Step (2nd-level) when read; consumed on use if the reader's class can cast the spell, otherwise a spellcasting check is required.

A heavy parchment sealed with soot-stained wax. The margins contain crude diagrams of bursting spheres.

Casts Fireball (3rd-level). Fragile; can crumble if mishandled by non-casters.

A palm-sized charm on a leather thong, etched with the motif of an open hand. Popular with market sellers.

Once per day, grants advantage on a single Charisma (Persuasion) check or a bonus to that check if DM prefers simpler math.

A squat iron lantern whose glass glows like ember. It does not need oil but will not burn indefinitely.

When lit, sheds a soft warm light: bright for 15 feet, dim for an additional 15 feet. Can be extinguished and relit; vendor sets it to 2 activations per day.

A stub of white wax that never melts entirely. Use it to mark trails, light manuscripts for copying, or to amuse a bar crowd.

Emits the effects of the Light cantrip for up to 8 hours when burned, or can be used to reproduce a simple Prestidigitation effect (clean/faint scent) once.

A well-made leather pouch containing glass vials, chalk, bits of iron, and other small materials used by spellcasters.

Armor1

A weathered, deep-blue cloak with faint, silvery stitching along its edge. Lightweight and practical.

AC +1Subtle protective enchantment woven into the cloak's hem.
Weapons2

A polished yew wand with a brass tip scored by tiny arcane runes. Warm to the touch.

Spend 1+ charges to cast Magic Missile at increasing slot levels.

A sturdy longsword whose edge never looks quite dull. The hilt bears a tiny star stamped into the pommel.

Atk Grants +1 to attack and damage rolls.
ME

Merri Joss

HumanWizardLvl 7

Shop Atmosphere

The shop smells faintly of old ink and pipe spice. The bell over the door is a cracked crystal that plays a different thin note each day. The shopkeeper loudly prices items as 'marked-down' even when they are already low; Merri keeps a small ledger full of trade-ins and an odd drawer labeled 'nonrefundable curios' that patrons are quietly warned not to open.
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