Mariel's Restorative & Curative

Est. 2025 Half-elf Alchemist (Artificer-flavored NPC)

Mariel's Restorative & Curative

Mariel hums tunelessly while she works and always offers a free sample (tiny sip) of tea to customers. She writes simple care instructions on small slips of pap...

MA

Shopkeeper

Mariel Tealeaf, a Half-elf Alchemist (Artificer-flavored NPC) (Lvl 3)

Keeper's Species

Half-elf

9 Potions6 MiscEst. 1.2k gp

Shop Inventory

(15)
Potions9

A small glass phial of warm, rosy liquid. Heals minor wounds.

Heal 2 HPRestores hit points when consumed (standard D&D 5e Common Potion of Healing)

A deeper red potion that knits flesh and dulls pain with a warm rush.

Heal 3 HPRestores hit points when consumed (standard D&D 5e Greater Potion of Healing)

A clear vial that smells faintly of mint. Helps remove common afflictions.

Cures one disease or removes one condition (blinded, deafened, paralyzed, or poisoned) when consumed.

Bitter, viscous liquid that steadies the stomach and nullifies toxins.

Advantage on saving throws against poison for 1 hour (standard antitoxin effect).

A pale blue elixir that sharpens the mind and fights confusion.

Removes the charmed or frightened condition for 1 minute when consumed, and grants advantage on Wisdom (Perception) checks for 10 minutes.

Slightly oily draught that eases aches and gives nimble reflexes for a short while.

Grants bonus to Dexterity (skill checks) for 1 hour or advantage on one Athletics or Acrobatics check within that hour (DM discretion).

A lavender-scented liquid that induces drowsiness when added to food or drink.

If ingested, target must succeed on a Constitution save or fall asleep for 1 minute. Wakes if shaken or takes damage.

A charcoal-colored drop that temporarily grants improved low-light sight.

Grants darkvision up to 60 feet for 1 hour to a creature that lacks it.

A weak, sticky potion that allows brief clinging to surfaces.

Grants the effect of spider climb for up to 10 minutes (single target). Effect is weaker than full potion; recommend caution.
Miscellaneous6

Tin of thick salve applied to cuts and scrapes; promotes rapid clotting.

When applied (10 minutes), grants a creature hit points regained (non-magical). Can be used three times before empty.

Powdered tonic mixed into water to help recover from exhaustion and restore vigor.

When consumed, reduces one level of exhaustion (DM discretion on availability).

Cloth infused with antiseptic herbs. Slows infection and helps heal minor wounds.

Each bandage can be applied to stabilize a dying creature automatically and grants +1 to medicine checks for treatment.

A glass vial containing a rasping breath—used to clear minor blockages or for those who suffer from chronic coughs.

When inhaled, grants advantage on saving throws vs. smoke/irritants for 10 minutes. One use.

A warm flask of herbal tea that soothes wounds and nerves. Enough for one medium creature.

Heal 1 HPHeals 1 hit point and grants a bonus to saving throws vs. fear for 1 hour.

A small brass device cooled by an internal gel; used to reduce swelling and fever.

When applied, grants +1 to Constitution saving throws vs. disease/poison for 1 hour.
MA

Mariel Tealeaf

Half-elfAlchemist (Artificer-flavored NPC)Lvl 3

Shop Atmosphere

Mariel hums tunelessly while she works and always offers a free sample (tiny sip) of tea to customers. She writes simple care instructions on small slips of paper and insists on labeling every vial with a tiny wax seal bearing a leaf impression.
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