Guildforge & Smithworks

Est. 2026 Dwarf Artificer

Guildforge & Smithworks

The shop hums with the Merchant Guild's curt song; a brass bell rings twice when a guild member arrives. Apprentices blacken their cheeks with soot and will pol...

TH

Shopkeeper

Thalda Emberforge, a Dwarf Artificer (Lvl 6)

Keeper's Species

Dwarf

9 Weapons3 Armor7 Misc1 PotionsEst. 1.9k gp

Shop Inventory

(20)
Weapons9

A well-forged steel longsword, balanced and finished to a high polish. A staple of any adventuring kit.

Shortblade with a keen edge and leather-wrapped hilt. Good for rogues and agile fighters.

Light blade used for close work and surprise strikes. Easy to conceal.

Composite shortbow crafted from yew and horn, strung tightly for consistent shots.

Longbow with a hand-carved stave. Favored for long-range engagements.

A heavy-headed hammer with a reinforced haft. Useful against armored foes.

A reliable battleaxe, forged from river-iron and tempered in guild oil.

A longsword tempered by guild rites. The steel holds a faint runic sheen and hums slightly when drawn.

Atk Magical +1 to attack and damage. Once per day when you hit, the blade can shed bright light in a 10-foot radius and dim light for an additional 10 feet for 1 minute.

A hand-hammer with a coal-black head that warms when struck. Favored by guild journeymen for both work and defense.

Atk Once per short rest on a successful hit, deals an extra fire damage. The head stays warm enough to aid metalworking.
Armor3

Stout round shield of hammered iron with a leather grip.

AC +2

Interlocking rings of iron. Heavy but offers strong protection.

AC +16

Leather reinforced with riveted studs. Lightweight and favored by scouts.

AC +12
Miscellaneous7

A fresh quiver of matched arrows, fletched by the guild's apprentices.

Complete set of smith's tools in a leather roll. Standard kit for field repairs and crafting.

Hand-forged horseshoes, balanced and fitted by the guild's farrier.

Hard stone in a leather sleeve. Keeps blades keen between sessions at the forge.

A handful of tinder and a lump of forge coal. Sold in small bundles for travelers.

A vial of viscous oil infused with a single dose of guild temper. Used to wipe and temper blades before a fight.

Grants +1 to weapon damage (not attack roll) for the duration.

Lightweight iron shoes blessed at the guild altar and rimmed with a whisper of silver. Favored by couriers and mounted messengers.

Grants a mounted creature a +5 ft speed increase and advantage on Dexterity (Animal Handling) checks related to footing and slipping for the duration.
Potions1

A sealed glass phial of rosy liquid. The guild keeps a small stock for emergencies.

Heal 7 HPCommon magic item
TH

Thalda Emberforge

DwarfArtificerLvl 6

Shop Atmosphere

The shop hums with the Merchant Guild's curt song; a brass bell rings twice when a guild member arrives. Apprentices blacken their cheeks with soot and will polish a new purchase free if you let them tell you a trade joke. The proprietor keeps a ledger of favored customers and tacks small slips of scavenged metal to the rafters as reminders of notorious repairs.
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