Madame Piquet's Pins and Petticoats

Est. 2026 Half-Elf Bard

Madame Piquet's Pins and Petticoats

The shop smells faintly of lavender and brass polish. Stock is arranged by hat style rather than item power; all goods are immaculate and come displayed on tiny...

MA

Shopkeeper

Madame Piquet, a Half-Elf Bard (Lvl 7)

Keeper's Species

Half-Elf

11 Misc1 ArmorEst. 8.1k gp

Shop Inventory

(12)
Miscellaneous11

A finely wrought circular brooch shaped like overlapping shields. It feels cool to the touch and will not allow itself to be stored in a closed box while the wearer sleeps.

Canonical effect: resistance to force and immunity to magic missile. Curse: the brooch is slightly jealous and emits a small translucent shield that shimmers outward whenever the wearer tells a lie, imposing disadvantage on Stealth checks while the shield shimmers (DM adjudicates timing). The brooch constantly hums a little tune until it is pinned to a hat.

A soft, well-stitched felt hat with a gleaming pin at its band. It always smells faintly of soap and lemon.

Canonical effect: casts disguise self at will. Curse: the hat quietly gossips. Once per day at the DM's discretion the hat will change the disguise into some embarrassing, highly noticeable headpiece (a carnival hat, a child's bonnet, a giant feather) for minutes. While the hat is gossiping the wearer has disadvantage on Intimidation checks and on attempts to hide that they are disguised.

A well-made charcoal cloak with a tiny silver pin sewn to its clasp. It drapes pleasingly and refuses to look rumpled.

AC +1Canonical effect: +1 AC and saving throws. Curse: the cloak develops a habit of tightening its hood or pulling the brim of the wearer's hat down at socially awkward moments. While the hood is ill-positioned the wearer has disadvantage on Persuasion checks until they spend an action to straighten the hood or adjust a hat pin.

A thin band of polished onyx set into a tiny clasp that can be pinned to an inner seam or worn on a finger. It hums faintly when small metal objects are nearby.

AC +1Canonical effect: +1 AC and saving throws. Curse: the ring develops a magnetic-like affinity for small metal things and subtly attracts stray hat pins, needles, and coins. The wearer finds their garments more cluttered by small metal odds and ends; they have disadvantage on Dexterity (Stealth) checks to move silently if they have more than three small metal objects stuck to them. The ring will sometimes refuse to be removed until a polite apology is said to it aloud.

A small polished agate set into an ornate pinback, warm when held. People nearby tend to feel inexplicably cheered when it is handled.

Canonical effect: +1 to ability checks and saving throws. Curse: the stone makes the bearer unusually solicitous; the wearer feels compelled to offer small compliments or favors to strangers once per hour or take a -1 penalty to one social check chosen by the DM that hour. The Luckstone sometimes returns found coins—after a fashion: it will turn any coin given to it into a crumpled ribbon of copper when placed in a pouch overnight.

Thin, pale gloves stored on a pin-stitched cushion. When worn they are impossible to see and feel like warm silk.

Canonical effect: +5 to Sleight of Hand and lockpicking checks; invisible when worn. Curse: the gloves become patently attached to any small object they touch that is not theirs. If the wearer attempts to pickpocket a friend or a teammate, the object noisily hops back into its original place after 1 minute, drawing attention. The gloves occasionally cause the wearer to fidget, imposing a -2 penalty on Stealth checks until they take an action to calm their hands.

A slim pin topped with a carved tongue of jet. It feels warm when gossip is near.

When affixed to a hat the pin whispers short, petty rumors about people the wearer has recently spoken to. Curse: once per hour the pin will blurt a particularly embarrassing rumor aloud unless the wearer makes a Wisdom save. The whispers are audible only to the wearer until they fail the save.

A plume of downy feathers held by an engraved silver clasp. The feathers never seem to settle the same way twice.

The pin gives the wearer a faint, pleasant perfume that makes them memorable. Curse: the wearer becomes the subject of idle chatter; townsfolk and NPCs are 25% more likely to start a conversation about them for the duration they are in a settled area. This sometimes leads to unwanted attention or gossip.

A brass pin shaped like a tiny crescent moon. It makes any hat look stylish, if a little unbalanced.

When worn the pin causes the hat to sit at an artistically rakish angle admired by fashion-minded observers. Curse: the hat's brim frequently slides into the wearer's eyes at inconvenient times, imposing disadvantage on Perception checks that rely on sight until the wearer spends an action to tilt the hat up.

A delicate brooch of interlocking buttons. It hums contentedly if you admire someone's tailoring.

The brooch rearranges small fastenings, buttons, and ribbons on the wearer's clothing to pleasing but illogical patterns. Curse: once per day the brooch will unbutton exactly one garment randomly, forcing the wearer to spend an Action to re-button it or suffer minor embarrassment (-2 to Charisma checks with nobles until re-buttoned).

A leather hatband embroidered with tiny silver frogs. It occasionally vibrates as though suppressing a laugh.

Every hour while worn the band produces a single loud hiccup from the wearer unless they succeed on a Constitution saving throw. Curse: the hiccup is loud enough to impose disadvantage on Dexterity (Stealth) checks for 1 minute.
Armor1

A pair of soft leather bootstraps and a matching set of decorative boot pins. The stitching is immaculate and the soles barely creak.

Canonical effect: silent steps and advantage on Stealth checks that depend on moving silently. Curse: the boots occasionally make the wearer sway or take a very small step at an inopportune moment, forcing the wearer to make a Dexterity saving throw or produce a soft noise (DM determines), potentially revealing their position. The boots will also refuse to be used with clumsy headwear until soothed with song.
MA

Madame Piquet

Half-ElfBardLvl 7

Shop Atmosphere

The shop smells faintly of lavender and brass polish. Stock is arranged by hat style rather than item power; all goods are immaculate and come displayed on tiny mannequins that are eerily lifelike. Madame Piquet insists hats be tried on inside a curtained alcove and will not allow hats to leave the alcove until she has personally plunged a needle into the item and murmured a short rhyme. The shop cat, Stitch, prefers customers wearing green and will attempt to sit on any hat that does not suit its taste.
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