The Iron Larder and Backroom Armory

Est. 2026 Mountain Dwarf Fighter

The Iron Larder and Backroom Armory

Kraggan keeps a constant tally of 'fallen heroes' on a chalkboard behind the bar, updating it whenever he hears news of a party's demise. He insists that every ...

KR

Shopkeeper

Kraggan 'The Bastion' Ironhide, a Mountain Dwarf Fighter (Lvl 14)

Keeper's Species

Mountain Dwarf

6 Armor9 Weapons3 Potions34 MiscEst. 2.9k gp

Shop Inventory

(52)
Armor6

Exquisite, interlocking metal plates that cover the entire body. It is polished to a mirror finish.

AC +18Requires 15 Strength. Grants disadvantage on Stealth checks.

Vertical metal strips riveted to a leather backing worn over cloth padding.

AC +17Requires 15 Strength. Grants disadvantage on Stealth checks.

A coat and leggings of leather covered with overlapping pieces of metal, much like the scales of a fish.

AC +14Disadvantage on Stealth checks.

The scales are slightly rusted and some are missing, but it still protects the vitals.

AC +13Disadvantage on Stealth checks.

A large wooden shield reinforced with iron bands.

AC +2Adds 2 to Armor Class.

Crude armor made from thick furs and pelts.

AC +12Lightweight and cheap.
Weapons9

A heavy steel hammer engraved with glowing blue runes that hum when swung.

Atk This is a +1 magical weapon.

A finely tuned mechanism with a mahogany stock and silvered trigger.

Atk None

A sturdy, well balanced steel hammer with a wooden grip.

Versatile ().

A classic straight-edged blade.

Versatile ().

An old, heavy hammer with some rust spots and a cracked handle.

Atk The shaft is brittle, handle with care.

A small hammer that can be thrown.

Light, Thrown (range 20/60).

A simple iron blade with a wooden hilt.

Finesse, Light, Thrown (range 20/60).

A well balanced axe for chopping wood or heads.

Light, Thrown (range 20/60).

A long, sturdy piece of oak or ash.

Versatile ().
Potions3

A swirling crimson liquid that tastes of cinnamon and iron.

Heal 14 HPRestores plus 4 hit points.

A vibrant red fluid in a glass vial.

Heal 7 HPRestores plus 2 hit points.

A bitter, milky liquid that counteracts most poisons.

Grants advantage on saving throws against poison for 1 hour.
Miscellaneous34

A brass tube with several magnifying lenses inside.

Objects viewed through it are magnified to twice their size.

A sticky, adhesive fluid that ignites when exposed to air.

Target takes fire damage at the start of each of its turns.

A well worn leather bag with several visible stitches. It feels surprisingly light despite its size.

Can hold up to 500 pounds, not exceeding a volume of 64 cubic feet.

An alchemical canister that releases a massive cloud of dense black smoke.

Creates a 30-foot radius sphere of heavy obscuration.

A leather pouch containing bandages, salves, and splints.

As an action, you can expend one use of the kit to stabilize a creature.

A small clay pot filled with alchemical powders.

Creates a 20-foot radius sphere of heavy obscuration.

Special pitons, boot tips, gloves, and a harness.

Prevents falling more than 25 feet when anchored.

A three-pronged iron hook attached to an eyelet.

Used for scaling walls.

A solid iron bar with a curved end.

Grants advantage to Strength checks where leverage can be applied.

A bundle of herbs and oily rags that smokes heavily when lit.

Creates a 5-foot radius sphere of light obscuration.

A lantern with a shutter and lens that focuses light in a beam.

Casts bright light in a 60-foot cone and dim light for an additional 60 feet.

Rough rope made from hemp fibers.

Has 2 hit points and can be burst with a Strength check.

A set of pulleys and cables.

Allows you to hoist up to four times the weight you can normally lift.

A sturdy leather backpack with several external straps.

Can hold 1 cubic foot or 30 pounds of gear.

A small metal spike with an eyelet for rope.

Used for anchoring ropes while climbing.

A heavy iron pot for cooking over campfires.

Can hold up to 1 gallon of liquid.

A small, polished steel plate.

Used for signaling or looking around corners.

Wooden rod, silk line, cork floats, and steel hooks.

Useful for catching food during downtime.

Tin box containing a cup and simple cutlery.

The box can be used as a plate or shallow pan.

A bladder made of leather for carrying water or wine.

Holds 4 pints of liquid.

A small, rough stone used to sharpen blades.

Keep your blades keen during long travels.

A small bar of steel and a piece of flint.

Used to ignite a fire.

A small container with flint, steel, and tinder.

Used to light fires.

A pint of flammable oil.

Can be splashed on the ground to create a hazard.

A wooden stick with one end wrapped in pitch-soaked rags.

Provides bright light in a 20-foot radius and dim light for an additional 20 feet.

Hard biscuits, dried fruit, and jerked meat.

Provides sustenance for one day.

A clear glass bottle with a cork.

Holds 1.5 pints of liquid.

A padded blanket with leather straps for easy transport.

Provides comfort for sleeping in the wild.

Heavy, durable cloth used for tents or covering gear.

Water-resistant.

A tallow candle that provides a small amount of light.

Provides bright light in a 5-foot radius and dim light for an additional 5 feet.

A small stick of white chalk.

Used for marking walls or floors.

A tiny steel cylinder with a screw top.

Holds up to 4 ounces of liquid.

A simple burlap bag.

Can hold 1/2 cubic foot or 30 pounds of gear.

A small leather bag that hangs from a belt.

Can hold up to 20 coins or 1/5 cubic foot of items.
KR

Kraggan 'The Bastion' Ironhide

Mountain DwarfFighterLvl 14

Shop Atmosphere

Kraggan keeps a constant tally of 'fallen heroes' on a chalkboard behind the bar, updating it whenever he hears news of a party's demise. He insists that every customer buys at least one torch before leaving, muttering about how 'darkness is the first thing that kills the stupid'.
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