HMMM General Goods
Est. 2025 • Human Commoner
HMMM General Goods
The shop smells faintly of ozone and woodsmoke. A half-broken neon sign in the window flickers between the letters H M M M and an old faded 'General'. The shopk...
Shopkeeper
Hob 'Hmmm' Grainsby, a Human Commoner (Lvl 2)
Keeper's Species
Human
Shop Inventory
(20)A sharp, balanced dagger with a worn leather grip. Good for utility and self-defense.
A short, curved blade with a simple guard. Reliable and light.
A heavy iron lantern or similar object that can be used as a blunt improvised weapon.
A stitched leather cuirass, flexible and quiet. Good starter armor.
A coil of sturdy hempen rope, neatly bundled.
A well-made bedroll with patched wool lining. Good for the road.
A day's worth of travel rations, compact and filling.
A leather waterskin, cleaned and sealed.
Lamp oil suitable for lanterns, torches, and alchemical uses.
A brass hooded lantern with a glass pane. The hood reduces glare and windblow.
A standard adventurer's backpack with multiple pockets and a sleeping roll strap.
A bundle of wooden torches. Cheap, reliable light for short use.
A leather roll containing picks and tension tools. Favored by rogues.
A healer's kit containing bandages and herbal salves.
A small polished green gem used as a trade token, reminiscent of village emeralds.
A strange little compass that sometimes seems to point where it wants, rather than north.
A spool of red string that crackles faintly like a radio when you hold it close.
A small block of strange, wood-like material that emits an unnatural light when burned.
A green trader's robe, patched in places but clean and practical.
A small glass vial filled with shimmering red liquid. A basic healing potion.
Hob 'Hmmm' Grainsby
Shop Atmosphere
“The shop smells faintly of ozone and woodsmoke. A half-broken neon sign in the window flickers between the letters H M M M and an old faded 'General'. The shopkeeper emits short, contemplative hmms and occasionally presses a small emerald token into the player's hand when trade goes well. Shelves are arranged like stacked blocks and small carved wooden villagers sit on every corner as if watching trades. If a player offers an actual emerald, the shopkeeper's eyes light up and haggling often goes faster. Strange radios and tapes sit behind the counter next to bundles of rope, and sometimes the store's single light blinks in time with distant thunder that the street cannot hear.”
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