Thatch & Timber General Goods
Est. 2025 • Human Rogue (retired)
Thatch & Timber General Goods
The shop smells of beeswax and pine. Mira keeps a sleepy tabby named 'Ledger' that curls in customers' laps. She recognizes regular adventurers by scars and giv...
Shopkeeper
Mira Thatch, a Human Rogue (retired) (Lvl 3)
Keeper's Species
Human
Shop Inventory
(30)Sturdy leather-backed pack with several straps and pockets.
Wool bedroll for sleeping outdoors; retains heat fairly well.
Dried meat, hard bread, and a small pouch of dried fruit.
A treated hide waterskin that holds about 4 pints.
Sturdy hemp rope, good for climbing and hauling.
Light, strong, and easier to coil; preferred by climbers and scouts.
Forged iron hook with a 3-prong head; used with rope to secure lines.
Charcloth, flint and steel in a small wooden box — start a fire quickly.
Simple wooden torches treated with pitch. Each burns ~1 hour.
A brass lantern with a hood; protects flame and focuses light.
Lamp oil; fuels lanterns and can be used to start fires or coat weapons for fire damage.
Small climbing hammer and ten pitons for securing ropes to rock.
A pair of iron restraints used to hold a medium creature's wrists.
A stout iron padlock; comes with one simple key.
A shrill whistle used to call watchmen or signal allies.
A crude but serviceable map showing nearby roads, known ruins, and forges.
Basic line, hooks, sinkers, and a small hand-harpoon.
Tallow candles useful for short-term lighting or rituals.
Strong, rough spirit distilled by a neighboring farmer.
A heavy iron bar used for prying and levering doors or crates.
A sharp blade usable in melee or thrown.
A light, well-balanced blade favored by scouts and city guards.
A wooden shortbow strung with sinew; comes with a quiver of 20 steel-tipped arrows.
Bandages, salves, and tools used to stabilize and treat wounds.
Picks, tension wrench, and scrapers in a slim leather roll.
A bitter vial of compounds that give advantage on saving throws against poison for 1 hour.
A small red vial that mends wounds when consumed.
A sticky, sweet-smelling draught that grants climbing ability.
Light armor made from cured leather; allows full mobility.
A wooden shield with iron rim, painted with simple town motifs.
Mira Thatch
Shop Atmosphere
“The shop smells of beeswax and pine. Mira keeps a sleepy tabby named 'Ledger' that curls in customers' laps. She recognizes regular adventurers by scars and gives a modest 5–10% discount if you trade a curious trinket or tell a good story. Hours: dawn to dusk (keeps a locked barrel of wares for late arrivals). She grumbles about caravans and prefers to barter rather than haggle hard — unless the buyer is rude.”
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