Barzun's Bargains & Burnt Baubles
Est. 2025 • Human Rogue (Merchant background)
Barzun's Bargains & Burnt Baubles
Barzun buys goods cheap and sells them at a premium; he often whispers 'Found it in a wet brick or it wasn't worth the coin.' He insists on pawning paperwork (o...
Shopkeeper
Barzun Kettlewick, a Human Rogue (Merchant background) (Lvl 7)
Keeper's Species
Human
Shop Inventory
(26)A heavy longsword with iridescent scales welded along the fuller. Hums faintly when dragon-scent is near.
A short dagger with a chipped black blade. The edge flakes orange when exposed to air for long.
A well-balanced warhammer with the head silvered. Slight pitting reveals use versus fiends once upon a time.
Dark-linked mail that seems to drink moonlight. Offers good protection without sticking to the wearer.
Leather vest inlaid with glassy beetle-shells that glint like many eyes.
A jet ring set with a tiny ember-stone that never cools. Popular with tomb-robbers and night guards.
A tarnished silver amulet with a topaz that seems to flip images of tunnels and runes when stared at.
A thin circlet scored with battle marks. Bestows simple authority over lesser minds.
A carved jade drop that feels icy. Locals say it came from a drowned shrine.
A battered iron lantern that never needs oil. Its light is faint and blue.
A fine silver ring set with a moonstone that faintly phases through colors under low light.
A cloudy vial that tastes faintly of root and iron. Cures one condition like blinded, deafened, paralyzed, or poisoned.
A glass phial of ink-blue liquid. Drinker falls into magical sleep and dreams of their true fears (useful for scrying/quests).
A jagged circlet of petrified stone and set with a mottled bloodstone. Said to be looted from a ruined watchtower.
Sturdy boots with gritty soles and tied with hide-thongs. Fit for spelunkers.
A pair of worn bronze bracers inscribed with a faded ward.
A patched leather satchel full of useful junk: a coil of hemp rope (50 ft, worn), three pitons, two tinderboxes, 5 candles, and a vial of lamp oil (quarter-full).
A singed piece of parchment showing part of an old dungeon level. Contains a crude note in Draconic initials: 'Keep the Gate cold.'
A cracked brass compass that points not to north but to the nearest marked waypoint on an old map series.
A round shield with a rune scored in its face that faintly glows when danger approaches.
A small pouch containing a dozen strange teeth — some humanoid, some oversized and curved.
A brittle scroll inked with runes that fizz when handled too eagerly.
A key made from polished cold iron fashioned in the shape of a canine tooth.
A palm-sized lapis with veins like frozen blood. Often used in artisan magic or sold to collectors.
A single sheaf of pages from a larger arcane text. Pages contain ritual notes and a sigil for silencing rooms.
A battered kit with a few bandages, salves, and splints. Good for stabilizing and light field care.
Barzun Kettlewick
Shop Atmosphere
“Barzun buys goods cheap and sells them at a premium; he often whispers 'Found it in a wet brick or it wasn't worth the coin.' He insists on pawning paperwork (ownership notes) and likes to trade maps or small favors for discounts. He keeps a locked back cubby with 'rotating artifacts' that appear only to customers he deems 'interesting'—he may show one artifact a week for the right price or information. Barzun hates magic that leaves a 'pleasant' glow; he prefers items with scars and stories.”
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