Hartwell & Sons Ironworks and Ordinance

Est. 2025 Human Artificer (Battle Smith background)

Hartwell & Sons Ironworks and Ordinance

The shop smells of hot iron, oil, and gunpowder. Gideon insists on polishing any purchased weapon before it leaves; he hums hymns from his youth while he works ...

GI

Shopkeeper

Gideon Hartwell, a Human Artificer (Battle Smith background) (Lvl 5)

Keeper's Species

Human

5 Weapons2 Armor13 MiscEst. 1.8k gp

Shop Inventory

(20)
Weapons5

A balanced, well-tempered steel longsword suitable for warriors and guards. Hand-polished and slightly improved over common militia issue.

A compact single-shot flintlock pistol, hand-forged barrel and springwork. Guns exist in this 1900s-themed setting; treated as exotic firearms. Requires training or proficiency (DM discretion).

Range 30/90 ft. Misfire on a natural 1 if loaded poorly (10% chance if poorly maintained). Uses one Gunpowder and one Bullet per shot (consumables).

Short-barreled scatter weapon favored for close defense on carriages and docks. Two barrels allow two quick shots before reloading.

Close-range spread: Treat as multiple pellets — at DM option, disadvantage at long range; Range 15/45 ft.

A curved blade favored by mounted officers. Balanced for slashing from horseback.

A compact, mechanically improved crossbow with a faster spanning lever—favored by watchmen who need reliable ranged backup.

Range 80/320 ft. Repeater-style spanning system reduces reload time (DM decides action economy).
Armor2

A stylishly finished breastplate with reinforcing ribs and rivets, common among city constables and private guards in this era.

AC +14Slight noise-damping padding reduces clanking (roleplay only).

Lightweight, fashionable leather armor reinforced with brass studs along the seams — popular with detectives and courier guards.

AC +12Nimbus of urban style; slight protection against puncture (flavor).
Miscellaneous13

Lead bullets cast to fit the common flintlock pistols sold by Hartwell.

A tightly sealed leather satchel containing measured charges of black powder for flintlock weapons.

Each charge is one standard shot for pistols or partial load for shotguns (DM adjudication). Highly flammable—handle with care.

A set of files, small hammers, screwdrivers, cleaning rods, and oil—perfect for firearm maintenance and small clockwork repairs.

Grants advantage on checks to repair or maintain small mechanisms with DM approval.

A blade that mounts beneath a rifle or flintlock barrel for close-quarters thrusting and parrying.

When fixed to a firearm, allows using the weapon for melee attacks without dropping it (DM adjudicates reach/versatility).

A simple adjustable sighting aid for pistols and rifles, improves aiming at medium ranges.

Grants +1 to attack rolls with firearms when properly installed (DM approval).

A general-purpose kit for patching armor, mending straps, and removing dents from weapons.

Using this kit grants advantage on skill checks to repair mundane items over short work periods.

A small leather pouch of lead shot and rounded sling bullets for improvised launchers.

A small, corked flask of lamp oil; useful for lubrication, lamps, and (dangerously) fire-setting.

Useable as improvised incendiary (DM rules).

Hartwell's smiths will repair dents, re-rivet straps, and refinish battered armor.

Minor repairs completed in a few hours; major refits take days.

Commissioned forging for a character-sized melee weapon with custom grip, pommel, or engraving. Basic enchantments not included.

Hartwell can incorporate mechanical features (bayonet mounts, hidden compartments) for an extra fee.

Topical salve to clean and bandage wounds. Not a potion—restores small wounds and prevents infection.

Heal 1 HPWhen applied, grants 1 HP restoration and a +1 on next death saving throw (flavor; DM optional).

A balanced hammer for forging and shaping metal, also handy in a pinch during combat.

Gideon or a journeyman will examine a character's loadout and advise upgrades or fitting changes.

Consultation may grant a small, non-magical optimization: e.g., reduce weight, adjust STR requirements (DM discretion).
GI

Gideon Hartwell

HumanArtificer (Battle Smith background)Lvl 5

Shop Atmosphere

The shop smells of hot iron, oil, and gunpowder. Gideon insists on polishing any purchased weapon before it leaves; he hums hymns from his youth while he works and keeps a clockwork sparrow that performs odd repairs. He is unusually proud of his firearms (rare for a D&D smith), will not sell more than 100 charges of gunpowder at once without an official permit, and trades favors for rare metals or clockwork components rather than always taking coin.
Visual sheet

Turn Hartwell & Sons Ironworks and Ordinance into a sheet

A high-res, share-ready sheet you can post or print.