Tarn's Sundries & Provisions

Est. 2025 Human Rogue (merchant background)

Tarn's Sundries & Provisions

The shop is a squat timber building under a row of leaning elms on the north side of the market square. Lanterns hang from hooks, and shelving is packed to the ...

MI

Shopkeeper

Mirella Tarn, a Human Rogue (merchant background) (Lvl 6)

Keeper's Species

Human

3 Weapons12 Misc2 Potions1 ArmorEst. 1.2k gp

Shop Inventory

(18)
Weapons3

A well-balanced iron-bladed shortsword, serviceable for adventurers and guards alike.

A reliable shortbow carved from yew. Good for hunters and scouts.

A shortsword etched with faint runes. It grants a small magical bonus to hit and damage.

Atk +1 to attack and damage rolls made with this weapon.
Miscellaneous12

A bundle of 20 arrows, fletched and ready.

A durable backpack with straps and a few small pockets.

A plain bedroll; good enough for a campsite or a rough inn room.

A coil of hempen rope, strong and knotted at the end for quick use.

Travel rations: jerky, hardtack, dried fruit—keeps for long journeys.

A simple torch; cheap, smoky, and dependable.

A tinderbox for starting fires quickly in the field.

A treated hide waterskin with a simple stopper.

A leather roll containing bandages and simple medicines for field care.

Allows use of Healer's Kit rules to stabilize and restore hit points as per core rules.

A small glass vial of antitoxin. Drink to bolster resistance to poison.

A small corked vial of viscous, glowing oil sold by an itinerant alchemist.

Next hit deals an extra fire damage. Consumed on successful hit or after one minute.

A well-sealed tin stamped with the store's sigil; a favorite of caravaneers.

Grants advantage on checks to preserve or prevent spoilage of food; useful during long coastal or swamp journeys.
Potions2

A shimmering red potion that restores a modest amount of hit points when drunk.

A darker red potion that mends wounds noticeably more than a standard healing potion.

Armor1

A plain but finely stitched cloak with a faint shimmer along the hem.

AC +1While worn, grants bonus to AC and to saving throws.
MI

Mirella Tarn

HumanRogue (merchant background)Lvl 6

Shop Atmosphere

The shop is a squat timber building under a row of leaning elms on the north side of the market square. Lanterns hang from hooks, and shelving is packed to the rafters with labeled jars, coils of rope, and goods from three continents. The air smells faintly of citrus oil and pine resin. Behind the counter sits Mirella Tarn, the proprietor: a level 6 human trader with a sharp eye and an infectious laugh. She wears a patchwork apron full of pockets, a silver chain with a tiny whetstone, and a pair of reading spectacles perched on the end of her nose. Mirella keeps a carved wooden cat on the counter that the locals feed with coin in exchange for gossip; she gives friendly haggles to adventurers who can tell a good tale or show a rare trinket. The shop's bell has a habit of ringing twice when she is especially pleased.
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