Grimmel's Gears & Gills

Est. 2025 Deep Gnome (Svirfneblin) Druid (Circle of Spores)

Grimmel's Gears & Gills

Grimmel hums when bargaining and will only accept payment if you place the coins on a little copper dish and tap it thrice — she trusts the sound. She speaks in...

GR

Shopkeeper

Grimmel Thistlecog, a Deep Gnome (Svirfneblin) Druid (Circle of Spores) (Lvl 8)

Keeper's Species

Deep Gnome (Svirfneblin)

4 Potions8 Misc1 WeaponsEst. 4.2k gp

Shop Inventory

(13)
Potions4

Standard red vial of restorative liquid. Grimmel steeped a ribbon of luminescent fungus for a faint glow.

Heal 2 HPRestores HP (standard Potion of Healing)

A thick, spongy paste that closes small wounds and resists infection. Mixture of cavecap and rust-leaf.

When applied to a creature, grants advantage on the next Constitution saving throw to resist disease or poison within 1 hour. Also stabilizes a dying creature at no roll.

A cloudy amber potion infused with living spores. When imbibed, your skin blooms faint bioluminescent fungi.

For 1 minute after drinking, you deal poison damage on a successful melee attack (requires a successful hit) and gain resistance to necrotic damage. (Uncommon/experimental ceremonial tonic)

A rare, silver-laced concoction derived from deep-gnome spore clusters. It hums faintly when uncorked.

Rare. When consumed, the drinker gains temporary hit points and for 10 minutes deals an extra necrotic damage on their first melee hit each round (spore-blighted strike). Also cures one disease affecting the drinker.
Miscellaneous8

A bitter, blue-green liquid distilled from kelp-like cave plants. Counters common venoms.

Grants advantage on saving throws against poison for 1 hour (functions as Antitoxin)

A brass-and-iron handheld contraption that releases a chosen herbal cloud (sleep, calming, or antiseptic).

Spend 1 charge to fill a 5-foot radius with herbal smoke for 1 minute. Effects depend on loaded refill (sold separately): Sleep (target must succeed on a Wisdom save or fall asleep), Calm (disadvantage on Intimidation checks, advantage on social checks for calming), Antiseptic (grants advantage on Medicine checks for the minute).

A small bundle of dried mushroom stems used as incense, seasoning, or minor ingredient in crafting.

Can be burned as incense to provide a small calming effect (advantage on Wisdom (Perception) checks to note faint scents nearby for 10 minutes when combined with a Nature check).

Strip-like bandages woven from sticky root fibers. Helps pull out splinters and staunch bleeding.

Applying one bandage to a creature stabilizes them automatically and grants +1 to Medicine checks for the next hour.

A tiny, sentient fungus that murmurs in a language the owner knows for short periods. Grimmel keeps them in glass bell jars and waters them in moonlight.

Once per day the mushroom can whisper a 25-word message audible only to creatures within 30 feet for up to 1 minute. The message cannot be heard beyond that range. The mushroom otherwise acts as a familiar-like plant but cannot take actions.

Brass goggles with segmented lenses that tint the wearer's vision to highlight fungal growth and fungal-based traps.

Allows wearer to see fungal growth and spores as if they were highlighted (detects hidden mold/fungi, grants advantage on Survival checks to find edible/poisonous fungi and on Perception checks related to fungal traps). Functionally grants advantage on Nature checks involving fungi and on Investigation checks vs hidden fungal hazards.

A small kit with vials, tweezers, mortar and pestle, a pinch of trial spores, and labels. Useful for foraging and basic preparations.

Grants proficiency with Wisdom (Medicine) checks relating to herbs and a bonus to such checks when using the kit.

A small brass-lined chest that keeps herbs fresh and prevents accidental spore release with a dialed pressure gauge.

Maintains freshness of organic components for up to a year; reduces chance of accidental poisoning when handling volatile reagents (advantage on checks to avoid inhaling spores).
Weapons1

A small vial with a fragile glass bulb; when smashed it releases a burst of choking, alien spores.

Thrown (range 20/60). On hit (splash: Dexterity save for half), deals poison damage and the target must succeed on a Constitution save or be poisoned for 1 minute. Grenade-like; single-use.
GR

Grimmel Thistlecog

Deep Gnome (Svirfneblin)Druid (Circle of Spores)Lvl 8

Shop Atmosphere

Grimmel hums when bargaining and will only accept payment if you place the coins on a little copper dish and tap it thrice — she trusts the sound. She speaks in soft, clipped Svirfneblin with occasional mechanical metaphors ('feed the coil, tickle the cap') and insists all customers wash their hands in a basin of mushroom-scented water before touching her goods. The shop smells pleasantly of damp loam, iron oil, and warm fungus; tiny clockwork beetles skitter along the rafters cleaning spores, and living mushrooms in bell jars provide shifting, bioluminescent light.
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