The Silver Measure

Est. 2026 Half-elf Bard

The Silver Measure

The shop smells of warmed varnish and honeyed tea. Shelves are arranged by tempo instead of type so lively instruments sit near the door and somber ones in back...

MA

Shopkeeper

Maelin Lyrcourt, a Half-elf Bard (Lvl 10)

Keeper's Species

Half-elf

1 Potions7 Misc1 Armor4 Misc1 WeaponsEst. 6.4k gp

Shop Inventory

(14)
Potions1

A small glass vial of shimmering red liquid. The standard, reliable healing draught favored by traveling performers.

Heal 7 HPWhen consumed, restores hit points.
Miscellaneous7

A battered leather sack with brass runes around the rim. From the outside it looks ordinary, from the inside it is impossibly roomy.

Extra-dimensional interior. Placing it inside another extradimensional space causes catastrophic results.

A small glass globe that glows softly. It drifts to follow its owner when commanded.

Command word causes globe to shed light. Daylight use once per dawn.

A small brass tuning fork etched with runes of comfort. It vibrates faintly when danger draws near.

While held, grants +1 to saving throws against charm and fear effects.

A pocket-sized metronome carved from walnut. Its tick can pull a squad into perfect synchrony.

Once per long rest, grant advantage on initiative rolls to the bearer and allies within 10 feet for the first round of combat.

An ornate page of staff-notation inked with silver. The melody summons a warm, safe dome around performers.

When performed, creates a Leomund style protective shelter that functions like Leomund's Tiny Hut for up to 8 hours centered on the performer.

A compact kit of tools and materials for keeping instruments stage-ready.

Useful for instrument repair and basic maintenance. Grants advantage on a single Performance check to prevent an instrument from breaking when used in bad weather, once per day.

A beautifully varnished violin with a carved soundpost shaped like a treble clef.

A well-made concert instrument. Adds +2 to Performance checks when used by someone proficient with the instrument.
Armor1

A finely embroidered dark cloak threaded with silver notes. It hums faintly against the skin.

AC +1Wearer gains bonus to AC and +1 to saving throws.
Miscellaneous4

A heavy brass horn carved with storm motifs. Its blast can fell a shutters and scatter an audience.

Blasts a 30-foot cone. Targets make a Con save. On fail take thunder and are deafened for 1 minute. Objects of glass/crystal take .

A well-crafted lute inlaid with mother of pearl. This is a Doss Lute from the Instrument of the Bards family, ideal for traveling minstrels.

Allows casting of its specific list of spells using the bearer’s spellcasting ability. Attempts to play without attunement may cause psychic backlash.

A set of polished bone pipes strung with leather. Their tune curdles the courage of those who hear it.

Play to force creatures who hear it within 30 feet to make a Wisdom save or become frightened for up to 1 minute.

A small lyre of honeyed wood. When plucked it settles nerves and causes sobs to turn to sighs.

Once per day as an action, cast Calm Emotions. Additionally grants advantage on Performance checks involving soothing or pacifying an audience.
Weapons1

A slender rapier with steel filigree shaped like musical staves along the blade. It sings when it strikes.

Atk A +1 rapier that can unleash a burst of thunder on a successful hit once per short rest.
MA

Maelin Lyrcourt

Half-elfBardLvl 10

Shop Atmosphere

The shop smells of warmed varnish and honeyed tea. Shelves are arranged by tempo instead of type so lively instruments sit near the door and somber ones in back. A small stage takes up one corner and is often occupied by the proprietor working on a tune. A brass clock above the counter counts beats rather than hours and the shop cat, Melody, responds only to songs. Bargaining often takes the form of a short performance.
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