Leaf & Gear Armory (and the Goblin Annex)

Est. 2025 Half-Elf Artificer (Battle Smith flavor)

Leaf & Gear Armory (and the Goblin Annex)

Shop is split into two connected rooms: a warm, moss-draped elven workshop up front smelling of pine and oil, and a cluttered, echoing 'Goblin Annex' in back wh...

SI

Shopkeeper

Sildra Thornwhisper, a Half-Elf Artificer (Battle Smith flavor) (Lvl 5)

Keeper's Species

Half-Elf

6 Weapons6 Misc2 ArmorEst. 8.9k gp

Shop Inventory

(14)
Weapons6

A finely balanced longsword with flowing leaf motifs along the blade. Enchanted by a gentle elven rune—sleek, accurate, and favored by scouts who prefer artful violence.

Atk Grants +1 to attack and damage rolls. Elven inscriptions glow faintly in moonlight; creatures of plant type have disadvantage on stealth checks around the wielder (flavor, non-mechanical unless DM chooses otherwise).

A longbow carved from a pale, resilient wood found near sacred elven groves. The string hums faintly under tension.

Atk Grants +1 to attack and damage. Once per long rest, the user can mark a target; next arrow fired against the marked target ignores half cover.

A crude, serrated kukri with mismatched metal and wicked edges. Surprisingly well-balanced for close work.

On a critical hit, roll an extra d4 and deal that much bleed (flavor—DM adjudicates).

A short dagger whose edge shivers with ember-light. A favorite among scouts who like a dramatic exit.

Once per short rest, the wielder can ignite the dagger to deal an extra fire damage on hit for 1 minute. Extinguishing is instantaneous. Considered an uncommon magical item.

A reliable composite shortbow favored by rangers. Not magical, but superb craft increases range and confidence.

Has +10 ft to normal range and +10 ft to long range compared to a common shortbow (flavor/DM adjudication).

Three finely crafted arrows with razor heads etched with a single glowing rune. Sold in small bundles.

Atk Each arrow deals an additional +1 to attack and damage. Magical (uncommon).
Miscellaneous6

A stitched quiver lined with a faintly reflective elven-sheen cloth. Keeps arrows dry and slightly shadow-camouflaged.

Arrows drawn from the quiver grant +1 to stealth checks to hide the missile (applies to the archer's Stealth check).

Plain iron-headed arrow. Cheap and plentiful.

A small stone and leather pouch with oil—keeps blades keen on the road.

Using it gives advantage on a single weapon maintenance check to restore a +1 temporary bonus to attack for one hour (flavor/DM call).

A canvas pouch containing small snares, caltrops, and a few spring clips built in goblin style—crude but effective.

Contains components to set two medium-sized traps in under 10 minutes (tools and parts included).

A sticky, aromatic salve used to prevent rust and temporarily soothe metal—applied to a weapon's edge.

When applied (takes 1 minute), grants +1 to attack rolls with that weapon for 8 hours or until next hit. Single application.

A compact, spring-loaded device that launches a net or small caltrop cluster. Made by inventive goblin tinkerers and tuned by Sildra.

Use action to deploy: makes a ranged attack vs AC 10 + Dex; on hit restrains (net mechanics) or scatters caltrops in a 5-ft square for 1 minute. Single use, then requires expert repair.
Armor2

Treated leather with layered plates along the forearm. Often worn by skirmishers and duelists.

AC +12Adds +1 to AC when worn (equivalent to studded leather in feel; DM can treat as studded leather variant).

A heavy tower shield inset with a single elven warding rune. Heft speaks of both elven finesse and goblin reinforcements.

AC +1Provides +2 to AC when wielded as a shield (counts as a +1 magical shield; unusual alloy reduces weight penalty). Once per long rest, the wielder can use a reaction to impose disadvantage on one incoming ranged attack.
SI

Sildra Thornwhisper

Half-ElfArtificer (Battle Smith flavor)Lvl 5

Shop Atmosphere

Shop is split into two connected rooms: a warm, moss-draped elven workshop up front smelling of pine and oil, and a cluttered, echoing 'Goblin Annex' in back where curious tinkery and odd parts are sold. Sildra hums old elven tunes while she works and often trades repair work for stories or a goblin-engineering curiosity. She'll haggle with those who can impress her with a clever tool use or a riddle; she distrusts loud, clumsy displays of force and charges more to fix weapons damaged by pure brute strength.
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