Vey's Gilded Gear & Sundries
Est. 2025 • Half-Elf Artificer
Vey's Gilded Gear & Sundries
Tamsin runs the shop like a laboratory: every purchase is wrapped in thin, scented paper infused with a faint protective ward. She prefers haggling with a puzzl...
Shopkeeper
Tamsin Vey, a Half-Elf Artificer (Lvl 18)
Keeper's Species
Half-Elf
Shop Inventory
(29)Well-made leather backpack with reinforced straps and multiple internal compartments; mysteriously treated to resist rot and staining.
50 feet of well-braided hemp rope with a slight varnish to resist fraying.
Ten standard wooden torches dipped in pine pitch. Good for 1 hour each.
A well-made thieves' tools kit in a leather case; picks are neatly tempered and files are small and precise.
Leather waterskin treated to prevent spoilage; keeps water fresh a little longer.
Harness, pitons, boots, hobnails, and other gear for vertical travel. Useful for mountain and dungeon climbing.
A carefully scribed scroll containing the Fireball spell (3rd-level).
A rare scroll containing the Disintegrate spell (6th-level).
A near-mythic scroll capable of returning the dead by name and elaborate rite.
A sealed glass flask of sticky, flammable alchemical gel. Throw to ignite.
A bitter vial that grants advantage on saving throws against poison for 1 hour.
A dangerously powerful scroll which contains the Wish spell. Use with extreme caution; many sellers refuse to stock these.
A box of commonly used spell components (chalks, powdered salts, feathers, small crystals). Not suitable for rare costly components.
A small vial of ruby-red liquid. Heals minor wounds.
A bubbling crimson potion that knits deeper wounds.
A thick, glowing potion in a leaded crystal vial. Heals grievous wounds.
A viscous, golden draught said to be distilled from celestial waters. Restores massive woundedness.
A master-forged longsword with a faint runic inlay. Grants a bonus to attack and damage.
A beautifully kept +2 longsword. The edge hums faintly when drawn.
Perfectly fitted plate with articulated joints and a faint sheen of protective runes.
A dark green cloak embroidered with a tiny sigil. Grants +1 to AC and saving throws while worn.
A silver ring streaked with faintly blue veins of stone. Grants +1 to AC and saving throws.
A small gold ring with an internal cavity for holding spell energy.
A blackened rod topped with a chalcedony eye. Seemingly favored by experienced pactmakers.
A common and reliable extradimensional bag: holds 500 lb up to 64 cu ft but always the same external size.
A circular piece of cloth that lays flat to create an extradimensional hole. Handy for storage and surprise retreats.
A broad leather belt with a single carved stone of a giant's face. Boosts the wearer's Strength to a giant's level.
A faintly glowing stone that orbits the wearer's head. Grants a small protective boon.
A rare leather-bound manual that, when read over a period of 48 hours, increases a creature's Dexterity by 2 and increases the max for Dexterity.
Tamsin Vey
Shop Atmosphere
“Tamsin runs the shop like a laboratory: every purchase is wrapped in thin, scented paper infused with a faint protective ward. She prefers haggling with a puzzle: customers who answer one of her riddles receive a 5–10% discount. She keeps a ledger of notable buyers and will occasionally offer 'special orders'—rare items obtained for a premium and a personal favor in return.”
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