Vey's Gilded Gear & Sundries

Est. 2025 Half-Elf Artificer

Vey's Gilded Gear & Sundries

Tamsin runs the shop like a laboratory: every purchase is wrapped in thin, scented paper infused with a faint protective ward. She prefers haggling with a puzzl...

TA

Shopkeeper

Tamsin Vey, a Half-Elf Artificer (Lvl 18)

Keeper's Species

Half-Elf

13 Misc4 Potions2 Weapons1 Armor9 MiscEst. 574.5k gp

Shop Inventory

(29)
Miscellaneous13

Well-made leather backpack with reinforced straps and multiple internal compartments; mysteriously treated to resist rot and staining.

Water- and rot-resistant (cosmetic protection only). Slightly smells of ozone.

50 feet of well-braided hemp rope with a slight varnish to resist fraying.

Ten standard wooden torches dipped in pine pitch. Good for 1 hour each.

Provides bright light in 20 ft, dim light for another 20 ft.

A well-made thieves' tools kit in a leather case; picks are neatly tempered and files are small and precise.

bonus to lockpicking checks when used by someone trained in Thieves' Tools (Tamsin's calibration).

Leather waterskin treated to prevent spoilage; keeps water fresh a little longer.

Slightly slows contamination; water tastes faintly of mint.

Harness, pitons, boots, hobnails, and other gear for vertical travel. Useful for mountain and dungeon climbing.

Grants advantage on checks to secure rope and anchor points (when used properly).

A carefully scribed scroll containing the Fireball spell (3rd-level).

Casting the scroll uses the spell's normal effects. Spell level: 3rd.

A rare scroll containing the Disintegrate spell (6th-level).

Powerful direct-damage spell. Spell level: 6th.

A near-mythic scroll capable of returning the dead by name and elaborate rite.

True Resurrection spell (9th level). Requires very rare components and single use.

A sealed glass flask of sticky, flammable alchemical gel. Throw to ignite.

Thrown weapon; ignites flammable objects. Fragile: breakable if misused.

A bitter vial that grants advantage on saving throws against poison for 1 hour.

Advantage on saving throws against poison for 1 hour.

A dangerously powerful scroll which contains the Wish spell. Use with extreme caution; many sellers refuse to stock these.

Wish (9th-level). Single use. Subject to DM adjudication (wish outcomes vary).

A box of commonly used spell components (chalks, powdered salts, feathers, small crystals). Not suitable for rare costly components.

Contains components for low- and mid-level spells. Does not include costly unique items (diamonds, etc.).
Potions4

A small vial of ruby-red liquid. Heals minor wounds.

Heal 7 HPStandard potion of healing.

A bubbling crimson potion that knits deeper wounds.

Heal 14 HPGreater healing potion.

A thick, glowing potion in a leaded crystal vial. Heals grievous wounds.

Heal 26 HPSuperior healing potion.

A viscous, golden draught said to be distilled from celestial waters. Restores massive woundedness.

Heal 45 HPSupreme healing potion.
Weapons2

A master-forged longsword with a faint runic inlay. Grants a bonus to attack and damage.

Atk +1 to attack and damage. No attunement.

A beautifully kept +2 longsword. The edge hums faintly when drawn.

Atk +2 to attack and damage.
Armor1

Perfectly fitted plate with articulated joints and a faint sheen of protective runes.

AC +2+2 magical bonus to AC.
Miscellaneous9

A dark green cloak embroidered with a tiny sigil. Grants +1 to AC and saving throws while worn.

AC +1+1 to AC and saving throws while worn.

A silver ring streaked with faintly blue veins of stone. Grants +1 to AC and saving throws.

AC +1+1 to AC and saving throws while attuned.

A small gold ring with an internal cavity for holding spell energy.

Can hold up to 5 levels worth of spells that can be cast later by the wearer.

A blackened rod topped with a chalcedony eye. Seemingly favored by experienced pactmakers.

bonus to spell attack rolls and spell save DC for pact magic spells while attuned.

A common and reliable extradimensional bag: holds 500 lb up to 64 cu ft but always the same external size.

Holds far more than its outside dimensions imply; standard Bag of Holding rules apply.

A circular piece of cloth that lays flat to create an extradimensional hole. Handy for storage and surprise retreats.

Creates a 6-foot-deep extradimensional space. Use with caution (interactions with other extradimensional items are dangerous).

A broad leather belt with a single carved stone of a giant's face. Boosts the wearer's Strength to a giant's level.

While worn, Strength becomes 21 (replaces your Strength score).

A faintly glowing stone that orbits the wearer's head. Grants a small protective boon.

AC +1While the stone orbits, the wearer gains +1 to AC.

A rare leather-bound manual that, when read over a period of 48 hours, increases a creature's Dexterity by 2 and increases the max for Dexterity.

Grants permanent +2 to Dexterity and increases the maximum Dexterity score by 2. Single use. Very rare.
TA

Tamsin Vey

Half-ElfArtificerLvl 18

Shop Atmosphere

Tamsin runs the shop like a laboratory: every purchase is wrapped in thin, scented paper infused with a faint protective ward. She prefers haggling with a puzzle: customers who answer one of her riddles receive a 5–10% discount. She keeps a ledger of notable buyers and will occasionally offer 'special orders'—rare items obtained for a premium and a personal favor in return.
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