Ironkeg's Frontier Smithy & General

Est. 2025 Dwarf Fighter (artisan background)

Ironkeg's Frontier Smithy & General

Bromli speaks in clipped dwarven proverbs and polishes any metal visitors carry. He keeps one secret forge-hammer—if you leave something rare with him, expect a...

BR

Shopkeeper

Bromli Ironkeg, a Dwarf Fighter (artisan background) (Lvl 4)

Keeper's Species

Dwarf

14 Misc4 Weapons2 Armor2 Potions1 Misc1 MiscEst. 638 gp

Shop Inventory

(24)
Miscellaneous14

A well-made leather backpack with reinforced straps and a shallow external pouch for maps. Holds common adventuring gear comfortably.

Harness, pitons, boot spikes, 50 ft of hempen rope (included), small hammer and chalk. Standard kit for rocky terrain.

Contains 50 ft hempen rope (counts as one rope item).

Sturdy hemp rope used for climbing, hauling, and tying packs.

Basic tinderbox for starting fires quickly — essential for camps on the frontier.

Bundle of ten torches; burn for 1 hour each.

Holds about 4 pints; well-sealed leather. Useful for long treks into the New Wild.

Dried meats, hard tack, and preserved fruit — durable and filling for one day.

Hammers, tongs, files, anvil files, and shaping tools. Bromli's set is well cared for and slightly superior.

Using Bromli's set for an item may grant advantage on a single tool check per day at DM's discretion.

A heavy iron torc with runes of stability hammered in. Not truly magical, but worn by prospectors to steady nerves and footing.

While worn, DM may grant a +1 circumstance bonus on checks to avoid slipping or minor cave-ins (flavor).

Fine whetstone for keeping blades sharp. Bromli will sharpen a customer weapon for 1 sp.

Patch or reinforce simple gear — straps, small dents, split scabbards. Price rises with complexity.

Repairs restore an item to serviceable condition; DM determines exact mechanical effect.

Small set of demolition and trapping tools adapted for clearing bramble-wood and root-woven snags common in the New Wild.

Contains small blade, wedge chisels, rope cutter, and corrosion oil; grants advantage on simple checks vs natural entanglements at DM discretion.

Twenty lead sling bullets in a small pouch; cheap ranged ammunition.

Hooded lantern that burns for 6 hours on a vial of oil (oil sold separately).

Hood allows dimming to reduce detection (flavor).
Weapons4

A well-made handaxe, balanced for both throwing and melee — tempered at Ironkeg's forge.

Thrown (range 20/60).

Heavy head and dwarf-forged handle; ideal for smashing through armor and bone.

Reliable, sharp, and light — useful in tight tunnels of the New Wild.

Weighted bolas able to snag legs of medium creatures; well-made with leather cords.

On a successful hit, may attempt a Strength (Athletics) check to restrain; target can try Athletics or Acrobatics to break free (DM adjudicates).
Armor2

A round wooden shield rimmed in iron. Bulwark against creatures in the wild.

AC +2

Light but sturdy chain shirt made for mobility in rugged terrain.

AC +13
Potions2

A stout little vial of powdered alum and soot brewed into an antitoxin — useful against many New Wild venoms.

When administered to a creature poisoned, grant advantage on the next saving throw vs poison or neutralize poison (DM adjudicates).

A small crystal vial containing red-orange liquid. Heals minor wounds when drunk.

Heal 2 HPHeals HP when consumed.
Miscellaneous1

Bromli can attempt to enchant a weapon or piece of armor to grant a bonus. He requires special materials, downtime (weeks), and often a rare forging ingredient from the New Wild.

Atk AC +1Not commonly available. Bromli will insist on a resource run into the New Wild or payment in rare ore to complete the enchantment.
Miscellaneous1

Heavy prybar that Bromli modified for prying roots and sealed chests. Durable and useful for dungeon work.

Useful as an improvised weapon and for forced entry checks; grants +1 circumstance bonus on lever/force checks (DM discretion).
BR

Bromli Ironkeg

DwarfFighter (artisan background)Lvl 4

Shop Atmosphere

Bromli speaks in clipped dwarven proverbs and polishes any metal visitors carry. He keeps one secret forge-hammer—if you leave something rare with him, expect a run into the New Wild to fetch the right ore before he will finish the job. He collects small bits of New Wild flora in jars and will barter them for forging components or tales of what lies beyond the town. Regulars get a free sharpening on Fridays.
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