The Sable Vial

Est. 2026 Human Artificer (Alchemist)

The Sable Vial

The shop smells of distillates and bitter herbs; the owner keeps a caged, sleepily docile giant poisonous snake in the back for educational (and ingredient) pur...

MA

Shopkeeper

Mara Vesh, a Human Artificer (Alchemist) (Lvl 9)

Keeper's Species

Human

6 Misc1 Potions2 Misc10 Misc1 MiscEst. 5.1k gp

Shop Inventory

(20)
Miscellaneous6

A complete artisan's kit for making potions, extracts, reagents, and performing delicate extractions. Includes glass beakers, a metal frame for heating, stirring rods, distilled solvents, and a pouch of common reagents.

A specialized kit for extracting venoms and preparing toxic compounds. Contains scalpels, fine filters, preservation salts, glass ampoules, and refining reagents.

A lined, scent-sealed vial used to preserve delicate reagents and venom samples.

Clear glass vials with cork stoppers.

Well-worn stone mortar used to powder dried ingredients.

A cheap, cleric-made salve sold for field use to reduce poison onset while seeking full treatment.

When applied immediately after a nonmagical poison strikes, grants the target advantage on the first saving throw made against that poison. Single use.
Potions1

Clear, bitter-tasting liquid used to protect against toxins and venoms.

A creature that drinks this vial gains advantage on saving throws against poison for 1 hour. No effect on undead or constructs.
Miscellaneous2

A fragile glass vial of corrosive acid. Useful for damaging locks, equipment, or as a thrown weapon in a pinch.

On a hit the target takes acid damage equal to the vial's damage dice; objects hit may be corroded at DM discretion.

A sticky, combustible flask used to set enemies or obstacles ablaze.

Target hit takes fire damage at the start of each of its turns. A creature can use an action to attempt a Dexterity check to extinguish.
Miscellaneous10

A clear, metallic-tasting dose favored for slipping into meals and cups.

Constitution saving throw. On a failed save the victim takes poison damage and is poisoned for 24 hours. On a success the victim takes half damage and is not poisoned.

A vial of thick, green venom prized by hunters and mercenaries for direct-application attacks.

A creature subjected to this poison must succeed on a Constitution saving throw, taking poison damage on a failed save, or half as much on a success.

Refined stinger extract from a wyvern. Sold under guarded conditions and accompanied by a legal waiver in more lawful cities.

A creature subjected to this poison must succeed on a Constitution saving throw, taking poison damage on a failed save, or half as much on a success.

A vial of almost legendary lethality. One dose can fell the stoutest foes if used correctly.

A creature subjected to this poison must succeed on a Constitution saving throw, taking poison damage on a failed save, or half as much on a success.

A sleep-inducing toxin used for kidnapping or discreet incapacitation.

Constitution saving throw. On a failed save the target is poisoned and incapacitated for hours; the effect ends early if the target takes damage or someone uses an action to wake them.

A pale, slightly bitter dose that forces honesty while it lasts.

Constitution saving throw. On a failed save the target is poisoned for 1 hour and cannot knowingly speak a lie (functions like a non-magical zone of truth while poisoned).

A simple, commonly taught poison. Not as effective as refined venoms but cheap and fast to deploy.

When applied to a weapon or up to 3 pieces of ammunition, the first successful hit deals an extra poison damage. The target must make a Constitution saving throw or be affected as the poison describes.

A viscous, pale-green secretion that causes paralysis on contact with exposed skin.

Constitution saving throw. On a failed save the target is poisoned and paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns to end the effect early.

A foul, shadow-tainted toxin favored by drow assassins; often illegal or frowned upon in surface markets.

Constitution saving throw. On a failed save the target is poisoned for 1 hour. If the save is failed by 5 or more the target is also unconscious while poisoned; they wake if shaken or damaged.

A diluted, practical toxin brewed in-house for use against dangerous foes where a full wyvern dose would be overkill.

Constitution saving throw. On a failed save the target takes poison damage and is poisoned for 1 round. Potency lasts 10 minutes once applied.
Miscellaneous1

A small corked phial of concentrated nightshade extract, favored by those who craft subtle contact blends.

When used as a contact agent and applied to exposed skin: target must make a Constitution save or be poisoned for 1 minute. If ingested in a full dose it functions as a mild ingested poison (DM discretion).
MA

Mara Vesh

HumanArtificer (Alchemist)Lvl 9

Shop Atmosphere

The shop smells of distillates and bitter herbs; the owner keeps a caged, sleepily docile giant poisonous snake in the back for educational (and ingredient) purposes. Prices rise slightly if you try to bargain while wearing weaponry. The proprietor stamps receipts with a small ink emblem of a black vial that tastes faintly of iron to certain customers.
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