Greengable's Sundries & Provisions

Est. 2025 Human Rogue (retired; now trader)

Greengable's Sundries & Provisions

Marta whistles an old folk tune while she polishes items; she offers a 10% discount to customers who share a proper story of a past adventure and produces a 'so...

MA

Shopkeeper

Marta Greengable, a Human Rogue (retired; now trader) (Lvl 6)

Keeper's Species

Human

12 Misc4 Weapons2 Armor2 PotionsEst. 3.9k gp

Shop Inventory

(20)
Miscellaneous12

Leather satchel with bandages, salves, and tools for stabilizing and treating wounds (10 uses).

Grants advantage on one Medicine check per use to stabilize or treat a wound; 10 uses.

Sturdy 50-foot hempen rope, suitable for climbing or tying.

Simple wooden torches, about 1 hour of bright flame each.

Preserved meats, hard bread, dried fruits, and salted cheese; enough for one person for 5 days.

Sturdy pack with compartments to hold adventuring gear.

A seemingly ordinary sack that opens into a pocket dimension. Holds up to 500 lb, 64 cu ft.

Contents do not add to carry weight; careful—placing Bag of Holding inside a portable hole causes catastrophe.

A slender oak wand with silver filigree. Can cast Magic Missile using charges.

Has 7 charges. Casts Magic Missile (1st-level version uses 1 charge). Regains charges at dawn.

Soft-leather boots that muffle the wearer's footsteps.

Wearer has advantage on Dexterity (Stealth) checks that rely on moving silently.

A bitter vial that eases the effects of poisons when administered promptly.

Gives advantage on saving throws vs. poison for 1 hour or halves duration of ongoing poison effects (DM adjudicates).

A compact set of fine picks, tension tools, and slim jim for delicate work.

Grants bonus to Dexterity checks specifically to pick simple mechanical locks (not magical or warded locks).

A detailed local map showing roads, landmarks, and some taverns; useful for travel and planning.

A metal lantern with a chimney and hood. Burns oil for up to 6 hours on full tank.

Can be hooded to dim light to a candle-like glow or left open for bright light.
Weapons4

Iron crowbar useful for prying doors, chests, and other obstacles.

Used as a thieves' tool substitute in a pinch (disadvantage on complex tasks).

Common steel shortsword favored by scouts and city watch.

Well-balanced longsword, suitable for a wide range of fighters.

A masterfully balanced longsword whose blade hums faintly when drawn. Grants +1 to attack and damage.

Atk Weapon counts as magical for overcoming resistances.
Armor2

Medium-quality studded leather armor offering decent protection without hindering mobility.

AC +12No disadvantage on Stealth checks (by default).

Standard wooden shield with iron rim; +2 to AC when wielded.

AC +2
Potions2

A small vial filled with a warm red liquid. Heals HP when consumed.

Heal 7 HP

A brighter red potion that restores a greater amount of vitality ( HP).

Heal 14 HP
MA

Marta Greengable

HumanRogue (retired; now trader)Lvl 6

Shop Atmosphere

Marta whistles an old folk tune while she polishes items; she offers a 10% discount to customers who share a proper story of a past adventure and produces a 'souvenir' (trinket) from it. She keeps a jar of tiny brass tokens by the till — if you drop one in and tell a joke, she adds a small extra: a free torch or a bandage.
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