Greengable's Sundries & Provisions
Est. 2025 • Human Rogue (retired; now trader)
Greengable's Sundries & Provisions
Marta whistles an old folk tune while she polishes items; she offers a 10% discount to customers who share a proper story of a past adventure and produces a 'so...
Shopkeeper
Marta Greengable, a Human Rogue (retired; now trader) (Lvl 6)
Keeper's Species
Human
Shop Inventory
(20)Leather satchel with bandages, salves, and tools for stabilizing and treating wounds (10 uses).
Sturdy 50-foot hempen rope, suitable for climbing or tying.
Simple wooden torches, about 1 hour of bright flame each.
Preserved meats, hard bread, dried fruits, and salted cheese; enough for one person for 5 days.
Sturdy pack with compartments to hold adventuring gear.
A seemingly ordinary sack that opens into a pocket dimension. Holds up to 500 lb, 64 cu ft.
A slender oak wand with silver filigree. Can cast Magic Missile using charges.
Soft-leather boots that muffle the wearer's footsteps.
A bitter vial that eases the effects of poisons when administered promptly.
A compact set of fine picks, tension tools, and slim jim for delicate work.
A detailed local map showing roads, landmarks, and some taverns; useful for travel and planning.
A metal lantern with a chimney and hood. Burns oil for up to 6 hours on full tank.
Iron crowbar useful for prying doors, chests, and other obstacles.
Common steel shortsword favored by scouts and city watch.
Well-balanced longsword, suitable for a wide range of fighters.
A masterfully balanced longsword whose blade hums faintly when drawn. Grants +1 to attack and damage.
Medium-quality studded leather armor offering decent protection without hindering mobility.
Standard wooden shield with iron rim; +2 to AC when wielded.
A small vial filled with a warm red liquid. Heals HP when consumed.
A brighter red potion that restores a greater amount of vitality ( HP).
Marta Greengable
Shop Atmosphere
“Marta whistles an old folk tune while she polishes items; she offers a 10% discount to customers who share a proper story of a past adventure and produces a 'souvenir' (trinket) from it. She keeps a jar of tiny brass tokens by the till — if you drop one in and tell a joke, she adds a small extra: a free torch or a bandage.”
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